This sequel to The Weirdstone of Brisingamen takes the first book’s folklore and magic and triples it, filling the Cheshire landscape with legends and creatures. Alan Garner is an expert in loving folklore; in his acknowledgements he tells us every name is from real legend, and every magic spell is a real incantation from historical research, left incomplete “just in case”. He loves it wild as folk magic should be loved, and even though this is a children’s book, the magic breathes out deep, inimical time.
The wizards, the dwarves, the elves, and so on read Tolkienish on the surface—they are drawn from the same folklore, after all—but the sense of an ancient age losing the fight to man’s “Age of Reason” is more personal and bitter, and communicated through a handful of characters instead of clashing armies.
A human child, expecting beauty and nobility from the stories, asks what is wrong with the quiet, stiff elves. A dwarf replies: “You must judge for yourselves. But I will say this of the lios-alfar; they are merciless without kindliness, and there are things incomprehensible about them.” Here are elves dying and exiled from smoke-sickness, aloof not from superiority but because they have lost and have no Valinor.
But the best decision Garner makes is not to stop at Past and Present. England's folklore is an ancient amalgam, and in this book, something even older returns: “the Old Magic is not evil: but it has a will of its own. It may work to your need, but not to your command. And again, there are memories about the Old Magic that awake when it moves. They, too, are not evil of themselves, but they are fickle, and wrong for these times.” But then, the speaker here is a wizard, one of those who once upon a time came here and defeated the Old Magic when wizards were newcomers and heralds of their own rising age. Stories and histories ever overlap, and which you hew to depends on who you are—a wizard or a human, a boy or a girl, affected by the memories of which curses and protected by whose blessings.
The plot is less well-constructed than Weirdstone’s, though the characterization (of Susan, anyway) is a bit better. After a great spooky first act, it devolves into the heroes running here and there and encountering more and more oddities without a clear sense of progress. But it’s full of the kind of oddness that leaves kids afraid and entranced by a moonlit countryside. I know it works, because twenty or more years later I still remembered how the last sentence ended the book with the promise of strange, dangerous, magic and change for you and for the world.