Processing opened up the world of programming to artists, designers, educators, and beginners. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, Getting Started with Processing shows you how easy it is to make software and systems with interactive graphics. If you're an artist looking to develop interactive graphics programs or a programmer on your way to becoming an artist, this book will take you where you want to go. Updated with new material on graphics manipulation, data, and for the latest version of Processing.
Casey Reas is Professor of Design Media Arts at UCLA and coauthor of Processing: A Programming Handbook for Visual Designers and Artists (MIT Press, 2007).
Easy to read, nice introduction to a very versatile programming language. But if I want to put Processing further into good use, I should read some about its application in that. I know O'Reilly has a book "Visualizing Data", written by Fry, so it can be served as a in-depth exploration of Processing.
Una introducción simple pero entretenida a Processing y básica en programación. Se realizo tomando como ejemplo Getting Started with Arduino, se compone de teoría con ejemplos prácticos, que por jugar principalmente con la generación de gráficos e interacción humano-programa hace muy llevadero el aprendizaje.
My lectures at school suggest this book for learning Processing. I read some parts of it, and I read this already couple times. If you are new at programming, maybe this book suite you.
Processing is a computer language that is well-adapted to creating graphics. Its target audiences are hobbyists and professionals who are not full-time developers but who want to produce quality graphics. As the title implies, this book introduces the reader to the concepts it takes to get started. No extensive programming experience is required.
The programming environment to produce Processing graphics is accessible via a free download. This book provides plenty of examples to excite the imagination. The reader should be able to take the beginnings here, combine them with freely available software, and modify them to create a worthwhile product.
The biggest thing that I wish for is a way to integrate Processing with web programming environments, the type of environment I work with. I have been able to dig around to see that such things might exist. Processing.js seems to exist to map Processing commands to JavaScript and thus to a website. Unfortunately, this book does not take the reader that far. It only introduces the reader to the language and talks about adapting it to the niche use of electronics with Arduino.
Overall, contemporary computer graphics need a dominant language to fill the gap between primitive languages like OpenGL in C and GUI-driven programs like Adobe Photoshop, the GIMP, Adobe Illustrator, and Inkscape. I’m not certain that Processing will succeed in filling that space in the marketplace, but it seems to be making the attempt. Come either success or failure, the attempt is appreciated, and the authors deserve to be commended on their accomplishment.
This book is a great tool to get started with programming in general. I bought this book, initially,just to learn how to visualize data from Arduino (the last chapter in the book). However I found myself in love with Processing and what it can do.
The examples are easy to follow and well explained.
Processing is an amazing language. Powerful abstractions make it easy to draw interactive graphics with only a handful of lines of code. I used to think it only supports a Java-like syntax, but the Processing editor seems to indicate that I can add a JavaScript or Python 'mode' as well (not tested). The book itself is very neat, and eases you into working knowledge of Processing through small albeit concrete code examples. A pleasure to work through, and you should be able to finish the book in 4-5 hours if you have some coding experience. Relatively basic, but a great stepping stone to more attractive stuff like Generative Design.
Processing is a simple computer programming language that lets one use code to create drawings, animation, and interactive graphics.
This book is easy to study, and lets you jump right in to create some fun projects useful in learning computer graphics.
The Arduino open source prototyping platform is used to develop the codes. I used that to quickly write a simple program that generated a small image. So this all works!
Nice introduction to the drawing tools in Processing and its fundamental language constructs. Very, very little about creating user interfaces in Processing, which was what I was hoping to get from it.