This book delves into two divergent, yet parallel themes; first is an examination of how educators can design the experiences of learning, with a focus on the learner and the end results of education; and second, how educators learn to design educational products, processes and experiences. The book seeks to understand how to design how learning occurs, both in the instructional design studio and as learning occurs throughout the world. This will change the area's semantics; at a deeper level, it will change its orientation from instructors and information to learners; and it will change how educators take advantage of new and old technologies. This book is the result of a research symposium sponsored by the Association for Educational Communications and Technology [AECT].
Book by Brad Hokanson, Gregory Clinton, and Monica Tracey has layered the content into various symposium researches across various sectors. What really got me into was Buiding A Competency-Based STEM Curriculum research that describes the appropriate method to implement STEM instructions design thinking into practice. The last chapter examining learning experience has provided multiple tools such as a weblog and an interesting ESM method to try. Don't miss it if you would like to dive into designing experiences.