Dale Kutzera's The Plot Machine promises 'a step-by-step guide to designing a story'. He takes different elements of story such as goals, desires, flaws, themes, endeavor, hero, obstacles and reversals and the classic three act, hero's journey and shows how to put them together.
Being familiar with the classic 'hero's journey' (Joseph Campbell) presented by a plethora of craft books (K M Wieland, 'Save the Cat', etc), at first I didn't find anything particularly new. However, I did appreciate a more modular approach (rather than a linear at the 12.5% mark x should happen approach) and the range of ideas of different types of goals, desires, flaws, endeavors, reversals, failures etc. For example - endeavors may include a Quest, Storming the Castle, Subterfuge, Escape, Prepare for Battle, Empowered - and may change during the story - or goals may shift (to achieve the overall goal, other intermediate goals may be necessary for success). He also discusses variations of structure -such as multiple characters or variations to the big confrontation style climax. Kutzera also shows how to connect the various parts to form a coherent whole.
I think The Plot Machine would be a great resource to help invertebrate planners plan their stories but also a good book for both planners and pantsers to mine for plot ideas. My copy is on kindle, I can see the advantages of a print book to flick through the pages as needed.