Denoril is a continent where evil and corruption extend beyond the reach of its cities, penetrating deep into the wilderness. Three distinctive story threads emerge as we embark on our journey from cover to cover. I am one of those readers who enjoys multiple plots and relish the cumulation of those plots, whether it be at the end of a novel or a series. This is one of the reasons why I enjoyed reading Within, Aaron Bunce’s first novel in his new series.
The first thread involves three children, one sister and two brothers, who are out gathering resources with friends of their father. It’s not until they strike out for home, and stop by some crumbling ruins, when trouble strikes, and the siblings are separated from their guardians and each other. It is here we are introduced to various monsters and evil creatures bent on reclaiming their world. The second thread features Roman, a boy who lost both his parents by the age of thirteen. Three years later, Roman lives in seclusion with his only friend, a dog named Tusk. When asked by the Bardstown elder to check on Roman’s former foster parents at their farm, he finds unexplained deaths – both human and animal. Shortly after, a caravan arrives in town, guarded in part by Dennah. She befriends Roman, each finding fulfillment in the other’s company, when they’re forced into an adventure that may very well kill them both. The third thread centers around Julian, a soldier who has never seen battle, until the gnarls chose to attack the sprawling city of Craymore. It wasn’t long before Julian met Tanea, a young woman and a healing cleric, when both their lives are forever changed. Julian, blinded by his need to protect his new love, is led astray by the enemy, and in turn discovers his opponent’s secrets.
World building and the lore behind it is prevalent throughout Within. There are five provinces, and each of the lords want to rule, but Denoril is without a king. Instead, a Council of Lords rules over the land and decides on trade, laws, and taxation, the latter of which is spoken most often by its citizens. Each city has different history that coincides with its location. Ban Turin is the home of nobles and Councilmen. Bardstown is a small farming community and prides itself on its work ethic and harvest. Craymore is large, mountain city filled with soldiers and rumors of dwarves. Laniel sits on the coast and trades with the Ishmandi, those who live across the ocean. With the introduction of the Ishmandi, the world grew beyond that of a continent. I’m curious to see how Aaron Bunce will integrate them in future novels.
Most people in Denoril do not have magical abilities, which makes those who use magic oddities, those to be feared. Roman has firsthand experience of this. He is an outsider, his parents settling in Bardstown shortly before he was born. What he didn’t know was the magical ability lurking within him, desperate to be released into the world. I liken Roman’s ability to a summoner or a sorcerer, but it’s a power that he himself doesn’t understand. I’m sure more details of his abilities will be expanded in later novels. Of course, not everyone is feared for their magic. Clerics are an integral part in most towns or cities, and those who have at least one are lucky. However, even clerics don’t always possess the physical or spiritual strength needed to truly capitalize their healing abilities. Sometimes, a cleric can only do so much, and the wound may never become fully healed. Enter Tanea. She discovers she has a deeper than typical bond with her deity, which makes her unique. I foresee a grand adventure centering on this character due to this bond.
Denoril is a continent with limited technology, most of which are wagons, tools or fighting implements. The introduction of magical items further separates the technology gap between our heroes and their enemies. The evil entities use masks that channel power and blind devotion to its wearer. Others wear bracelets fused to their wrists containing gemstones, which have an additional benefit of stopping projectiles. Like all magic items, these need to be recharged, and these particular items run on vitality.
Ever read a novel where a character gets a major injury during a battle, but after a page or two the injury mysteriously disappears? This does not happened in Within. Injuries matter and have far-reaching consequences. This attention to detail makes each action scene that much more desperate, more realistic. In battle when characters get hurt, those injuries affect how the fight goes: a cut to the wrist causes a warrior to lose his grip on his sword, claws to the face affect sight, and a concussion makes balance awkward. Everyday life and exploration also has its troubles, depending on location, weather, and wildlife. We learn this in the first story thread, when the youngest brother explores the ruins against the wishes of everyone else.
What I enjoyed the most about this novel is how the story comes full circle. Descriptions and characters foreshadowed in the beginning resurface later in the novel at varying intervals. Although the first thread isn’t referenced for the majority of the book, the referenced monsters and a couple of its characters do make continued appearances in the other two storylines. Some of the references are not obvious, but that makes me feel more awesome for finding the connection.
Plotlines, culture, and characters aside, this novel does have some faults. There were some things that tripped me up while I was reading it. Its editing errors slowed the pacing of the story, although most of them were minor, such as missing direct address commas, homonym misspellings, repeated words/phrases, capitalization, and punctuation. What bothered me more than those editing errors were the head-hopping scenes that went back in time to get the thoughts and feelings of another individual. I read the scene once and then read it again from a different perspective. As a writer, I understand the desire to share the thoughts and feelings of every character, but it would have flowed better for the reader if only one point of view was expressed. Returning back in time for the same scene disrupted not only the pacing of the story, but also the image I had previously created in my mind. Thankfully, this only happened twice in five hundred twenty-nine pages.
Keep in mind there are a few things that may make some readers uncomfortable. Children get hurt, kidnapped, and/or killed. Pets and animals are not exempt from this fate either. Also, there is a torture and rape scene that occurs near the end of the novel. Although the foreshadowing leads the reader to expect such an event, reading about it can still be disconcerting.
Within is a dark fantasy narrative that will appeal to those who enjoy the grittiness of life and adventure interspersed with magic. Vivid descriptions coupled with realistic situations and relatable characters hooked my curiosity from the start, but it was the desire for answers that kept me reading.