Warren Ellis created a strange, dark noir investigative tale with "Fell", a comic that doesn't quite look like any other. It doesn't feel much like any other of Ellis's works, the structure isn't as tight, it's more jazzed up and free to roam about the dark, seedy city of Snowtown, a town torn with innumerable murders and sociopathic crimes that the straight, well-meaning lead detective, and the few people he gets close to, are the only lights in the vast, murky city so starved of humanity that humans disappearing and turning up by the docks is as investigated, and cared about, as a kitten caught in a tree in any other town. With artwork that borders on hallucinations, narcotic fogs, all punctured with illuminating presences of ever so bright shafts against harsh or muted colours that don't so much cohere as they drip and spill and smudge in flurries of impressions behind the main action. What Ellis has done so well here, and why, even the last part, a catalogue of mayhem, is insert enough pathos into a landscape without the common human traits, save the very worst. And it hurts. It hurts to see our little, wrangled, lanky protagonist try and pick up the pieces of this town as well as falling sand, trying as well as he can, still producing an immense ray of hope across the dim corners of Snowtown and, in a sense, giving more than just this fictional little shit-hole hope. This could run for a long time and explore so many things, so get back to it, please, Mr. Ellis.