Explore the jungles of South America and discover the secrets of biomancy, living power armor, anti-monster cyborgs, bio-modified female super-warriors, reptilian D-bees, pincer warriors, voodoo priests, and dark conspiracies. Plus, pirates, insectoid D-bees, dragons, new weapons and equipment, magic, adventure and more!
C.J. discovered his obsession with making up crap and writing it down at the age of 6, when he wrote his first short story, back in the days when the Cold War was still on and the only mobile devices were the wrist watch and the walkie-talkie. He's been making up crap and writing it down for fun and profit ever since.
After the apocalypse, much of humanity is still engaged in a simple day-to-day struggle to survive against the things that came with the Coming of the Rifts; for at least a hundred or two hundred years after the Great Cataclysm, humanity as a whole literally fought to survive in a world gone insane.
Columbia has a large dwarf population, which helped in the great vampire wars, the government reverting back to turn of the 19th century politics, with large plantation families scheming and feeding with one another. Geographically, there’s also: -Lizard kingdom ruled by dragons -jungle elf biohackers -Cities of El Dorado, one with jaguar people and another with amazons -Drug and alchemy fueled bug-temple city of Cibola run by an alien horror (now with ape-men(tm)) -resurgent mayans with space-tech -Pirate kingdoms on the amazon at war with their voodoo counterpart
And also demonic manta rays, just reading this feels like drugs. In a fun subversion, the Mutants from South America's Project Achilles, are what happens when you take all the brakes off a bunch of mad-scientists. Many mutated animals are there with actual superpowers, as opposed to just the optimizations done on normal animals. They discriminate against humans, seeing them as backwards.
If you do a campaign here it is likely you will need to houserule a lot because the aren’t very clear. Palladium kind of has that vibe, it's a very half-written system where you're expected to simply know how to play.
Even though the Palladium role-playing system is not the one I use in my games the source books are fantastic. Tons of great ideas and characters are scattered throughout the books. Very recommended for any gamer.
Rifts South America brings a lot of new content that could be plugged into a Rifts campaign, Amazons and jaguars and pirates, oh my. The artwork in the book varied wildly in quality, while the majority of it was fine, a number of pieces were so bad as to be distracting, including, in my opinion the cover art.