It's up to Lara Croft and Carter Bell to stop a group of cultists from causing world-wide cataclysmic devastation! Ancient ivory artifacts hold the key to both salvation and destruction, and these rivals-turned-friends must recover them before the cultists in a race against time! Lara's newest quest is filled with incredible action, dual pistols, and high-spirited adventure in the same universe as the Lara Croft and the Guardian of Light and Lara Croftand the Temple of Osiris games!
Corinna Bechko has been writing comics since her horror graphic novel Heathentown was published by Image/Shadowline in 2009. Since then she worked for Marvel, DC, Boom!, Image, and Dark Horse, among others, on titles such as Planet of the Apes, Star Wars: Legacy, Savage Hulk, Aliens/Vampirella, Invisible Republic, and Green Lantern: Earth One. She was recently short-listed for the Aeon Award for her prose short Sooterkin. She is a zoologist by training.
I liked the old Lara - the adrenaline-junkie and thrill-seeker who went off on crazy adventures even with her family disowning her... before the reboot kicked all personality out of her and turned her into a miserable dirt-covered torture-porn-star with daddy issues and no time for any fun ever.
Not that this comic has much of that. Definitely no tomb raiding, not even for a name. It's a pretty generic thing overall.
As much as I love the world of videogame Lara Croft, when it comes to graphic novels or books, the story telling always lacks, well, everything. Poorly executed, boring, stereotypical, jumps from place to place without further ado or explanation as to whys or hows...
Set in the Lara Croft universe as opposed to the canonical Tomb Raider universe this title had the opportunity to tell a fun and adventurous tale, similar to the Lara Croft games. Sadly it doesn’t. The set up is fairly generic (not a bad thing) but it hops along lazily with cliche to cliche and never reaches the heights a title like this could. Throughout Lara is written quite mean and whilst the original Lara was never the friendliest of characters she wasn’t outright mean or overly cold. The art is serviceable but as with a lot of Tomb Raider titles never matches the standards set by great covers.
While I appreciate classic Lara being more than just a sex symbol, this was just not it. Like it had a decent enough premise but the execution was weak. Like it was so clunky and jumped I thought they'd skipped a panel or two. There was also a surprising lack of detail and backstory that made it hard to get into the story.
Nice art, but it was written pretty lazily and was just quite cheesy. There were so many instances where a scene was cut randomly that it made you feel like you’re missing pages of panels that transition the story.
Entertaining comic and decent Lara adventure. Good to have an “old style” Lara to be following as well as the rebooted one for some ridiculous global adventure!
Lara Croft and the Frozen Omen is a simple, serviceable adventure - occasionally thrilling, occasionally confusing, but not a bad read.
Technically, for those who care, this takes place in the same universe as the rest of the "Lara Croft" series: arcade-y spin-offs Guardian of Light and Temple of Osiris and prose novel Blade of Gwynnever. But the games are focused on action and puzzles over story, so the only real connective tissue is Lara's outfit and supporting character Carter Bell (one of the characters you can play in Temple of Osiris). Functionally, this is a five-issue standalone Tomb Raider story.
It works well as its own adventure, moving briskly around the globe as Lara and Carter track thieves who are trying to steal pieces of ivory for a ritual. The actual plan of the bad guys isn't explained very well, but it's basically an excuse for Lara and Carter to deal with some supernatural stuff and menacing minions.
The art is capable as well - action scenes pop, characters are expressive, and locations look exotic and colorful. Lara always finds herself the center of attention and panels make sure to highlight her (although occasionally they highlight her body in ways that feel very...prominent). Unfortunately, sometimes it feels like some panels were removed during the editing process. Scenes skip around and things move very fast - it's not always clear how characters get out of bad situations or move around during big moments.
The other big negative is one very typical of Dark Horse comics - the subpar reading experience as a trade paperback. There's no cover gallery or anything like that, some covers are just thrown in the beginning and some are thrown in the end. No covers or anything else indicate the end of one issue or the beginning of the next - and since there are cliffhangers within issues as well, it was very confusing to try to read issue-by-issue (as opposed to all at once).
Overall, this isn't some fantastic, gripping story - but if you come in expecting the comic equivalent of the two Lara Croft games (a generic Tomb Raider adventure) you probably won't be too disappointed.
a very enjoyable read! ✨ i liked the drawing style and the plot was interesting enough.
it’s my first ever lara croft comic, before that i only played the game in the early 2000s and watched the tomb raider film with Alicia Vikander.
i don’t know why i chose this one to be my first encounter with lara, but i have a feeling it was the right choice. it made me wanna read more comics and finally watch those films with Angelina Jolie.
I guess this is in the separate world of Lara Croft and the Guardian of Light Tomb Raider games because that's what the description says. I presume that's why the title also has Lara Croft in it instead of Tomb Raider. What it also is, is not good. And the ending was terrible. Bechko is typically a reliable writer. I guess she just got that Tomb Raider stank rubbed on it.
This was alright. It was nice to see the old Lara Croft doing her thing. The story was just ok. The art style was alright. I think I like the art style of the first three reboot comics a little more. But yeah, it was just alright.
Voilà un comics plus qu’ordinaire. L’histoire n’est pas fluide et les dessins sont irréguliers. Je me suis laissé tenter par les superbes couvertures de Jean-Sébastien Rossbach, malheureusement, il ne fait qu’illustrer les couvertures.