I never really connected with it. Like the cover art and the flattened-to-grayscale map, it was busy, murky, and without a central focus, a bunch of elements put together. While the plot of the entire series is readily understood--Vladawen quests to resurrect the god of elves, who had perished in the Divine War--it was unclear how that connected to what happens here, other than "it would be really nice to have these supremely powerful weapons." And the path to get there was one thing after another: free the sphinx to seek the dwarves to kill the gorgons to get the weapons to defeat the army.
The characters are all driven by grim necessity, willing to sacrifice each other and even their own principles, and this grittiness pervades the setting itself without the joy of adventure. Everyone acts because they have to, not because they want to.
The setting expands on the earliest details of Greek creation myths, the overthrow of the primal force-of-nature titans by the humanized divinities, and portrays the aftereffects. Far from being the envisioned paradise, this is a compromised, deeply damaged world, with lurking titanspawn creatures, dead or traumatized divinities, and upended social systems.