In Mike Mignola's Hellboy: Almost Colossus, Hellboy must save the life of his friend by tracking down a five-hundred-year-old artificial manthe Czege homunculus. The trail leads from desecrated cemeteries to a haunted ruin as Hellboy's search leads him deeper into horror. Don't miss this special, two-issue sequel to Hellboy: Wake the Devil!
Mike Mignola was born September 16, 1960 in Berkeley, California and grew up in nearby Oakland. His fascination with ghosts and monsters began at an early age (he doesn't remember why) and reading Dracula at age 13 introduced him to Victorian literature and folklore from which he has never recovered.
In 1982, hoping to find a way to draw monsters for a living, he moved to New York City and began working for Marvel Comics, first as a (very terrible) inker and then as an artist on comics like Rocket Raccoon, Alpha Flight and The Hulk. By the late 80s he had begun to develop his signature style (thin lines, clunky shapes and lots of black) and moved onto higher profile commercial projects like Cosmic Odyssey (1988) and Gotham by Gaslight (1989) for DC Comics, and the not-so-commercial Fafhrd and the Grey Mouser (1990) for Marvel. In 1992, he drew the comic book adaptation of the film Bram Stoker's Dracula for Topps Comics.
In 1993, Mike moved to Dark Horse comics and created Hellboy, a half-demon occult detective who may or may not be the Beast of the Apocalypse. While the first story line (Seed of Destruction, 1994) was co-written by John Byrne, Mike has continued writing the series himself. There are, at this moment, 13 Hellboy graphic novel collections (with more on the way), several spin-off titles (B.P.R.D., Lobster Johnson, Abe Sapien and Witchfinder), three anthologies of prose stories, several novels, two animated films and two live-action films staring Ron Perlman. Hellboy has earned numerous comic industry awards and is published in a great many countries.
Mike also created the award-winning comic book The Amazing Screw-on Head and has co-written two novels (Baltimore, or, the Steadfast Tin Soldier and the Vampire and Joe Golem and the Drowning City) with best-selling author Christopher Golden.
Mike worked (very briefly) with Francis Ford Coppola on his film Bram Stoker's Dracula (1992), was a production designer on the Disney film Atlantis: The Lost Empire (2001) and was visual consultant to director Guillermo del Toro on Blade II (2002), Hellboy (2004) and Hellboy II: The Golden Army (2008). He lives somewhere in Southern California with his wife, daughter, a lot of books and a cat.
Hellboy: Almost Colossus is a two part story. It takes place directly in the aftermath of Wake the Devil. During the mission to find Girescu, Liz inadvertently awakens a homunculus and powers it with her life force. Now Liz is fading and Hellboy is on the hunt for the homonculus. But, it seems the creator of the creature, also built an older brother. This older version is perverted and cruel. Hellboy and Professor Corrigan fall into a trap at an old abandoned castle. Meanwhile Abe Spaien waits with Liz back at the Institute hoping she will recover.
While it is hard to review a full story when it is half over, I like what I see so far. As usual Mignola has an interesting background story to tell and the mythology being explored is always interesting. His unique art style leaves us with some gorgeous panels. So far this is a great read, like all of Mignola's stories. Read the review for Part 2 to find out how it all ends.
This relatively short arc introduces us to a new character and reminds us that good hearts are capable of doing good, regardless of their origins. We also get to see Kate in the field.
One of my favorite bits is when Kate and Hellboy are discussing multiple grave robberies with the locals and Hellboy says he doesn't think it's vampires because he was there for the last one and it looked different, and nobody thinks it's weird.
There is so much supernatural activity in the Mignola-verse that it wouldn't really make sense for there to be a lot of skeptics left. Actually, they are probably the first to go.
Miss Sherman was part of the term searching for the body of the Romanian Vampire, Vladimir Giurescu, recently stolen from a New York wax museum by Nazis. Eight days ago she and I, with Agent Waller, were checking the ruins of Czege castle, a couple miles outside of Falticeni. We didn't find Giurescu...
But we found something Agent Waller called a homunculus. It was old and definitely not alive. When no one was paying attention, Miss Sherman stuck her finger in a hole in the thing's chest...
And all hell broke loose….
Having enjoyed the 2024 free-comic-book-day one-shot, I found myself in a Hellboy mood. With Amazon offering me a free trial of Kindle Unlimited, and with the Hellboy single issues being included, it felt rude not to start from the beginning.
This two issue arc continues where Hellboy, Vol. 2: Wake the Devil left off and focuses on a small detail that could have easily been missed. When Elizabeth Sherman fed her powers into the golem-esk homunculus, it awoke and was not seen again in the story. We now find out the repercussions of Sherman's actions on both her and the re-animated creation.
Although Hellboy hasn't featured much in this first issue, I enjoyed the attention going to the rest of the surviving B.R.P.D team. There is also an additional, shorter story included, which I assume will also be concluded in issue #2. 5 stars.
Score: 3.25 out of 5 Grade: 65% (C) | Decent Side Quest
I'm a big fan of how these side stories not only flesh out the world of Hellboy, but spends time developing its characters. The questions I had of what the hell happened to Liz and the Homunculus in volume 2 are quickly being answered.
This is already great for Hellboy, since anything that Mignola has done with Hellboy has been great, but hopefully this also includes Gary Gianni's Monstermen mystery/horror back-up feature, "Autopsy in B-Flat", since it completes a great comics package.
Honestly there is not much I can say other than a flawless execution of an amazing idea. The paneling and art creates movement and drama, it engages the senses in way that not many comics do.
debo admitir que he leído poco al personaje llamado rojo, pero esta historia a pesar de que es muy sencillo y no se va tanto por las ramas es lo que la hace brillante. Es la historia de dos seres creados artificialmente y posteriormente se juntan para cambiar sus destinos, aunque uno quiere hacer uso de la venganza.