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322 pages, Kindle Edition
First published October 29, 2013
Early success is a terrible teacher. You're essentially being rewarded for a lack of preparation, so when you find yourself in a situation where you must prepare, you can't do it. You don't know how.
Focus on the journey, not on arriving at a certain destination.
Life off Earth is in two important respects not at all unworldly: you can choose to focus on the surprises and pleasures, or the frustrations. And you can choose to appreciate the smallest scraps of experience, the everyday moments, or to value only the grandest, most stirring ones.
Ultimately, leadership is not about glorious crowning acts. It's about keeping your team focused on a goal and motivated to do their best to achieve it, especially when the stakes are high and the consequences really matter. It is about laying the groundwork for others' success, and then standing back and letting them shine.
[...] one of the most important lessons I've learned as an astronaut: value the wisdom of humility, as well as the sense of perspective it gives you.
But fundamentally, life off Earth is in two important respects not at all unworldly: You can choose to focus on the surprises and pleasures, or the frustrations. And you can choose to appreciate the smallest scraps of experience, the everyday moments, or to value only the grandest, most stirring ones.

Throughout all this I never felt that I’d be a failure in life if I didn’t get to space. Since the odds of becoming an astronaut were nonexistent, I knew it would be pretty silly to hang my sense of self-worth on it. My attitude was more, “It’s probably not going to happen, but I should do things that keep me moving in the right direction, just in case—and I should be sure those things interest me, so that whatever happens, I’m happy.”
The debrief is a cultural staple at NASA, which makes this place a nightmare for people who aren’t fond of meetings. During a sim, the flight director or lead astronaut makes notes on major events, and afterward, kicks off the debrief by reviewing the highlights: what went well, what new things were learned, what was already known but needs to be re-emphasized. Then it’s a free-for-all. Everyone else dives right in, system by system, to dissect what went wrong or was handled poorly. All the people who are involved in the sim have a chance to comment on how things looked from their consoles…. It’s not a public flog: the goal is to build up collective wisdom.
If I’d defined success very narrowly, limiting it to peak, high-visibility experiences, I would have felt very unsuccessful and unhappy during those years. Life is just a lot better if you feel you’re having 10 wins a day rather than a win every 10 years or so.