Some years ago, I had picked up The City Stained Red, not knowing there was a trilogy of books that preceded it. I remember really quite enjoying it, but being disappointed by its sequel, The Mortal Tally. Haven't read the book that comes after that yet, partly because I wanted to see how the series started. Now that I've tracked down the entire Aeon's Gate trilogy in this omnibus, I'm glad I waited before pressing on, because seeing where these characters came from helps illuminate them. Okay, enough backstory about my reading journey; how's this book?
Overall, pretty dang good. I'm not going to try and summarize three entire books in this review, but I'll touch on the broad strokes.
This series follows a group of adventurers, in a world where "adventurer" is a four-letter word. If you've failed to find employment in any respectable trade, you might end up as an adventurer: someone who'll do the things nobody else has the stomach for, in exchange for little pay, less respect, and a whole lot of danger. This particular band of adventurers feels like a dysfunctional D&D party: The four humans are Lenk, a swordsman who seems to be possessed; Asper, a priestess whose faith in her god is wavering; Denaos, the prerequisite snarky rogue with a dark past; and Dreadaeleon, a young wizard who never gets any respect or attention from the fairer sex, and is constantly surly about both of those things. The party is rounded out with Kataria, a shict (think: elf), who's great with tracking, fighting, and a bow, but not so great with people; and Gariath, an unstoppable juggernaut of a dragon-man who may or may not be the last of his kind. These folks are often at odds for reasons of philosophy, morality, or practicality, but in the end, their connections to one another are really all they have.
The quest they've undertaken in this trilogy is to recover a powerful, evil book for a holy man, ostensibly to keep the world from ending. Again, broad strokes, and it's more complicated than that. Though, despite spanning 1450 pages, the scope of the action here is surprisingly tight: several ships and a few islands, with brief detours to other places when we're seeing through the eyes of certain characters. The story does a lot with its limited locale though, introducing a variety of colorful (in every sense of the word) allies and antagonists, great action sequences, banter that's witty more often than not, and some surprisingly effective moments of humanity in amidst all the bloodshed.
The story does drag on occasion, however; there are only so many pages you can devote to recovering from a shipwreck, or Lenk struggling with his, er...issues, before they start to bog things down. And there are some motifs (so many reflections in people's eyes!), and turns of phrase that get overused. Despite its shortcomings, however, this omnibus is a fun read, overall. If you're in the mood for fantasy that jumps right into the thick of things, without dwelling so much on centuries of lore and worldbuilding (though there is some of that, too), then I'd say give it a shot.