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Demon Lord's Companion

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Fight the Shadow or Fall!

As the Demon Lord’s influence creeps across the land, it touches more people, awakening in them crippling dread, tempting them to commit unspeakable acts, or to rise up and take a stand and fight back against the spreading darkness. In the end times, all must choose a side, to save the world or watch it burn.

The Demon Lord’s Companion reveals new options for players and Game Masters alike, providing a host of new options such as:

Faun and Halfling ancestries
Six expert paths including the psychic and mountebank
A dozen master paths such as the blackguard, martial artist, and demonologist
Alchemical Items, Forbidden Items, Marvels of Engineering, and new Potions
New rules for creating gear and using vehicles
Alchemy, Demonology, Telekinesis, and more new traditions of magic
Magical places, relics, new creatures, and more!
An essential addition to the Shadow of the Demon Lord line of products, the Demon Lord’s Companion is bound to take your games into darker and stranger places!

54 pages, ebook

Published December 9, 2015

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9 people want to read

About the author

Robert J. Schwalb

123 books40 followers
Robert J. Schwalb, a writer and award-winning game designer best known for his work on Dungeons & Dragons, got his start in 2002 and has never looked back. He has designed or developed almost two hundred gaming books in both print and digital formats for Wizards of the Coast, Green Ronin Publishing, Black Industries, Fantasy Flight Games, and several other companies. Some of his best-known books include the Dark Sun Campaign Setting, Player’s Handbook 3, A Song of Ice and Fire Roleplaying, Grimm, and Tome of Corruption. Look for Robert’s first novel in late 2011.


What does Rob have to say?

Fresh from my second go at college, all flushed and giddy for having graduated Magna cum Laude with special honors, I was ready to start writing fiction for a living. Reality didn’t waste any time intruding on my grandiose dream. The need for a steady job—beyond peddling liquor at the now closed Esquire Discount Liquors—became evident when the student loans clamored for repayment. Carpet, tile, and hardwood sales would be my future for a time. A friend ran a store in town and offered me a job. My previous careers had been selling men’s clothes, fast food, and then extended warranties. Flooring was none of these things so I jumped at the chance.

I was terrible. I shouldn’t have been surprised. I had a degree in English and Philosophy. Flooring customers don’t quite get pre-Socratics humor. I stuck it out though and supplemented my income by selling liquor a few days a week. I got to chat up the regulars at the liquor store who happened by for their thrice-daily pints of Kessler/Skol/Wild Irish Rose. It seemed my fate was to join many other Philosophy majors and do nothing with my training.

However, one night, I ran across Mongoose Publishing’s open call for book proposals. I thought about it for all of 3 seconds before working up my first pitch. A little under a year later, my first book, The Quintessential Witch, hit the shelves. When I wrote the Witch, 3rd edition rules for Dungeons & Dragons were still new and fresh. The d20 system was gathering steam and gaming entered something of a renaissance as companies were created just to feed the insatiable appetite for all things D&D. There were probably more companies than there were writers and thus it proved a perfect time to break into the industry.

Now I was no stranger to gaming. My Dad introduced me to board games when I was very young with Wizard’s Quest by Avalon Hill. Then I discovered Conan, Dune, Gor, the Lord of the Rings, Narnia, and so on. My interest in fantasy kept growing so when my neighbor offered me Tracy and Laura Hickman’s Rahasia for a quarter, I happily paid. That little adventure changed my world forever. I didn’t have the rules and had no idea what I was doing. I was hungry and figured out enough from the adventure to design my first roleplaying game. “Passages” became popular in my class for a week or two. We’d play during study hall or recess.

My Dad noticed and when he went off to a publishing convention (he worked for a famous Bible publisher in Nashville), he talked with a TSR rep, who I imagine might have been Gary Gygax. My father told him that I was designing my own games, so the TSR fellow, in a deft and generous move, gave him a stack of books and adventures. I had everything but the rules of the game. Luckily, a trip to the bookstore and meeting my soon-to-be Dungeon Master Landon, put the Red Box in my hands and my first character in my imagination. Creating the character was far less interesting than talking about comics, yet when we broke out the dice the next week and played the first game, I was hooked for life.

This all happened at a time when conspiracy theories about Satanism gripped the nation. Certain members of my family bought into the hype and thought my soul was in peril. So I stepped into a much wider world of RPGs. I played everything I could. Top Secret, DC Superheroes, Gamma World,

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Displaying 1 - 3 of 3 reviews
202 reviews1 follower
December 10, 2015
Ring Side Report- RPG Review of Demon Lord’s Companion

Originally posted at Throat Punch Games, a new idea everyday!

Product-Demon Lord’s Companion
System- Shadow of the Demon Lord
Producer- Schwalb Entertainment
Price- $ 10 here
TL; DR-The best DLC I’ve downloaded all year! 100%

Basics-OPTIONS! Have you already gotten tired of all the options in the core Shadow of the Demon Lord book? Odds are not, but here is a new book with races, master and expert paths, new items both magical and mundane, magic traditions, and even more rules for parts of the game not covered in the basic book like vehicles.

Mechanics or Crunch-This is an amazing book for what it adds. Every one of these pages is crunch. From the new spells to the rules for how to drive in this game, no space is wasted that doesn’t add to the world. New races are added such as halflings and fauns, new traditions such as alchemy are added, and tons of new items are brought into the world. This might be one of my favorite splat books to a system I’ve read in a long time. 5/5

Theme or Fluff-Now I don’t expect much from a splat book in terms of theme, but this one delivers! Let’s look at two things to drive home this point. First are story complications. These are new character additions that provide a detriment and a bonus. They almost function like zero-level feats. You get horrific problems for bonuses that directly come from this problem. An example is you might be ever-so-slightly possessed, but you can also talk to that demon to get bits of lore and knowledge. That’s pure Demon Lord’s Shadow right there. Second, let’s look at azeen. Azeen are foot long worms, that you place in your face or another large orifice and let it crawl/tare inside you. It gives you a whip that you can spring from your hands as an attack. Randomly, in the next 20 days you will crap your pants as the worm violently dies and is violently shot from your body. This is a new forbidden item with strong benefits, horrific complications, and a corrupting influence. Again, this is mainline Shadows of the Demon Lord with full descriptions of horror building up the mechanics with solid storytelling. Absolutely beautiful! 5/5

Execution-This book only comes out as a PDF currently. However, what makes this interestingly is the price, pictures, and writing. Comparing this book to other splat books, DLC is hands down the best I’ve seen in awhile. This book is 50+ pages for 10 bucks. That blows Paizo out of the water! I get a book full of character options, game rules, and monsters that is layed out properly, reads quickly, and is fun for less than half of some other books. 5/5

Summary- I didn’t ask for more options for Shadows of the Demon Lord, but I have wondered about some specific content. And this book delivered on all of it. Want some more steampunk? Well we’ve got airships and even guns now. Want more magic? Well now there is fauns and other magic traditions. Heck, you want to get some Kung Fu in your Demon’s Shadow? Now you can. Crouching tiger, hidden demon away! Everything fits in this book. It’s all from the very mouth of the Dark Hobo himself. It’s a great value, full of pictures to inspire, and quick pleasure to read. This book is well worth your time and money. 100%
Profile Image for Andrea.
560 reviews15 followers
July 15, 2019
A decent splat book that gives you stuff to offer more variation for SotDL characters. More ancestries, traditions, spells, paths. Nothing that totally wowed me, but also nothing that seemed very imbalanced. The halfling ancestry should be in the core rules, if you ask me.
Profile Image for Brock Books.
103 reviews
February 18, 2020
The content is solid. The writing is enjoyable. However, the art is weaker than usual. Five assassin spiders.
Displaying 1 - 3 of 3 reviews

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