Dear Pilgrims of the Flying Temple, We need your help…
So begins the latest letter your troupe of pilgrims has received. There’s only one problem—the Flying Temple has disappeared, leaving only a single dragon’s egg in its place! It’s up to you and the other teenaged pilgrims to carry on with the temple’s work, helping the residents of the Many Worlds with their problems. Evildoers plot to take advantage of the temple’s absence; there are no monks to give advice on how to deal with them, and your young dragon gets you into trouble as much as it helps you.
You cannot ignore the people of the Many Worlds when they turn to you for help…
Do: Fate of the Flying Temple is a familyfriendly standalone roleplaying game. This book contains everything you need to set off for adventure in the windpunk setting of the Many Worlds. In this game, you can fly with dragons, solve problems and puzzles, and defeat the bad guys just like the heroes of Avatar: The Last Airbender and How to Train Your Dragon.
A fantastic entry into both the system of Fates Accelerated and the family-friendly RPG gaming world of the monks of the Flying Temple! Everything you need is contained in this slim volume (so, no need to purchase the $5 Fate Accelerated rulebook, too). As a father of a ten-year old daughter looking to get her into playing tabletop RPGs, I love the system's emphasis on solving tricky situations without resorting to violence.
I bought this in print, and I just wanted to say that the design of the book and the interior illustrations are both really striking and lovely.
This is the sequel to Do: Pilgrims Of The Flying Temple. Different system, and the setting has moved on a bit, and the expected audience, I think, is older What hasn't changed is the charming & lovely soul of the game and the setting. Pilgrims out among the many worlds, trying to help & getting into trouble, in a place where physics has a lot to do with emotion.
This entire review has been hidden because of spoilers.