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Fighting Fantasy: Sorcery! #3

Седемте дракона

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Твоята мисия да вземеш обратно кралската корона от ръцете на злия Арчмейг те е довела до пустеещите западни земи. Пред теб е крайната цел – черната крепост Мампанг, където злия Арчмейг замисля коварен план как да завладее съседните кралства. Дали ще стигнеш там навреме? Грози те голяма опасност. Седем смъртоносни омагъосани дракона летят пред теб, за да съобщят на Арчмейг за твоето пристигане. Ще можеш ли да ги откриеш и убиеш, или ще бъдеш победен от могъщите ти противници? Всичко зависи от теб.

184 pages, Paperback

First published October 2, 1984

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260 people want to read

About the author

Steve Jackson

67 books156 followers
Steve Jackson (born 20 May 1951) is a British game designer, writer, and game reviewer, who is often confused with the American game designer of the same name.

Along with Ian Livingstone, he is the creator of the Fighting Fantasy books. The US Jackson also wrote three books in the Fighting Fantasy series, which adds to the confusion, especially as these books were simply credited to "Steve Jackson" without any acknowledgement that it was a different person.

See also:
Steve Jackson, US game designer
Steve Jackson, author of works on crime
Steve Jackson, Scottish thriller writer

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5 stars
144 (33%)
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151 (35%)
3 stars
102 (24%)
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25 (5%)
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Displaying 1 - 18 of 18 reviews
Profile Image for Rich Stoehr.
269 reviews43 followers
May 13, 2010
I was ridiculously addicted to the 'Sorcery!' series as a a kid, and this book in particular. Though I'd read many other interactive books (Choose Your Own Adventure, Fighting Fantasy, etc.), this one really grabbed me with its mixture of role-playing elements, puzzle-solving, and clever story. This book stumped me many times but I always went back to the beginning to try it again, to see what detail I'd missed. I wound my way back and forth through its pages until I finally found a way to destroy all seven serpents and, at last, progress safely to the fourth and final volume.

Computer games make it so much easier today to engage the person experiencing it with interactive features while telling a story, but coming from a time when an interactive book was still a relatively groundbreaking concept, they didn't come much better, more engaging, or more challenging than Steve Jackson's 'Seven Serpents.'

For me personally, even looking at the cover brings back memories of summer days spent with the book in one hand and a pair of dice in the other, losing myself in that strange world for hours on end. Good stuff.
Profile Image for Juho Pohjalainen.
Author 5 books348 followers
February 5, 2024
This one offers a fine compromise to the plot coupons, possible by means of continuity and there being one more book in the series before finishing up - you need to hunt down a bunch of serpents, but failing to catch them all does not necessarily mean a game over, only making things more difficult in the final part of the saga.

After the slump of Part 2, we're back to good stuff in every other way.
Profile Image for David Sarkies.
1,933 reviews383 followers
June 12, 2023
Interception
11 June 2023 - Rugby

Now I’m in a pub in Rugby (yeah, where the game was created, and the myth behind the creation is hilarious), and it is a rather nice family pub, though don’t expect anything all that fancy. Anyway, that is probably beside the point because I assume that people would rather hear about this book than to hear about the pub that I am currently sitting in (though that assumption might be quite wrong considering that all sorts of people might end up reading this).

So, this is part three of the Sorcery Series and you have left the Cityport of Traps and are making your way across barren plains to the fortress where the final challenge will need to be completed. The person whom I followed that wrote the walkthrough for this book (because, yeah, I played through it multiple times years ago but am only rereading them so that I know what I’m writing about) stated that he found this to be the weakest of the Sorcery books. I’m not sure whether I can agree with him, but I sort of get his point. It is basically a journey from point A to point B with some challenges thrown in between.

Actually, come to think of it, basically all of the Sorcery books are getting from point A to point B (well, except for maybe the last one). However, in this one you are alerted that seven serpents that were created by the bad guy have learnt of information about your quest and are bringing the information back to him. As such, it is your job, while making the journey, to take out each of the serpents.

The interesting thing is that if you collected a ring from the previous book you can use this ring to extract information from the serpents. However, as it turns out, the information that you extract is for the next book, not this one, which means that you need to make extensive notes. Hell, you need to make extensive notes, and refer to them regularly, as you play through these books.

Mind you, this whole secret information being obtained reminded me of what I saw at Bletchley Park earlier – there were lots of posters warning people not to talk about stuff because they don’t know who is listening. In fact, there was one story where the British culled the wild falcons on the coast to allow their carrier pigeons to come through, and it also allow the German carrier pigeons through as well.

Yeah, it wasn’t too bad, though of course it did feel that you didn’t gain all that much from defeating the serpents, except that you did – you actually get some significant advantages in the final book if you stop all of the serpents from getting through. I have to say that this book did bring back some memories.
Profile Image for Paul Christensen.
Author 6 books162 followers
May 27, 2019
Adrift in the glow of the Baklands, where Space conquers Time
(Trying to gain the fortress Mampang, where the Archmage plots his crimes),

Your footsteps must lead from the Baddu plains to the wastes of Klatta-Bak,
And thence to the mighty forest that is home to the SNATTACATS.

Then, if you manage to cross the lake and enter the Swamp of Vischlami,
You may find instead that Time conquers Space, and slices you up like salami.
Profile Image for Michael Kelly.
Author 16 books27 followers
July 16, 2015
I'm going to revisit this one at some future date when I'm in a better frame of mind and I may then revise my review of it. But at present, I've just lost patience with it.

It's a huge book compared to other gamebooks. Not as huge as volume 4, but pretty damn huge. But at the moment, it doesn't seem to be huge in a good way. It's sprawling rather than epic, and just about every single situation I've been in has scythed away huge amounts of Stamina, without even the excuse of a fight.

I met and destroyed only one of the Serpents before being wiped out in the forest.

I'm sure the true path through this book is fascinating and spellbinding, but at the moment it just seems to me to be wandering around bewildered in area that's too damn large. IU can't even begin to imagine the number of replays necessary to work through this one, and quite frankly I don't have time for it. It's a great idea, but my initial impression is that it could and should have been so much tighter. Far too big and far too punishing and nowhere near engaging enough.

I may change my mind at a later date when I'm willing to give it another chance.
Profile Image for Chris.
76 reviews1 follower
August 30, 2021
The Seven Serpents is honestly really good.

Your goal is to slay the seven serpents who have learnt of your plans before they can report back to their master and it's really fun. You've got some fun mechanics to implement when facing the serpents which usually consists of you going to a specific reference and the serpents themselves are pretty tough and put up a good fight.

You have some great encounters and meet some fun characters whilst on your journey. My favourite had to be the creepy snake charmer but there's a good selection to choose from.

Ultimately, this book feels like an adventure and you don't have to constantly worry about flicking to specific references under specific conditions. You're travelling from point to point whilst trying to slay some evil serpents. What's not to like?
Profile Image for Stuart.
722 reviews341 followers
August 4, 2013
This was an innovative combo of choose your own adventure and RPGs in a cohesive fantasy series. Really loved it as a kid, to the point of contorting my body to roll dice on the floor of the plane in economy on my my way to Wisconsin for Christmas one year. Good fun!
Profile Image for Stefano.
220 reviews
January 11, 2017
Il migliore dei quattro della serie. Sono riuscito a sconfiggerli tutti, i sette serpenti. Ma che fatica.
601 reviews
September 6, 2020
very interesting the way you seek out and destroy the seven serpents as no serpent is destroyed the same way, I really enjoyed this one.
Profile Image for Matthew J..
Author 3 books9 followers
August 7, 2024
Oops. Forgot to log that I'd finished this.
It was...OK. Like the previous two volumes, it is very of its time. And as with other books with this format, it's limited in its ability to react and explore. Just the nature of the beast, like playing video games. Only what was programmed (or written in this case) exists, so your options are limited.
One important thing to note that I didn't realize until I was finishing the book, there is a reprint of the Spell Book in the back of this (and the 4th) volume. Now I could actually go back and play as a magic user, if I wanted to go through the books again. Which I don't. I'm annoyed that nothing bout the spell book being included is on the front or back cover of the book. You'd have to notice it in the table of contents, or a brief line in the rules of magic. Neither were places I was looking after having already gone through the first two books.
Anyway. I like the art and the overall vibe. Playing through the book? Meh. I've got the 4th book, so I think I'll do a run through it, maybe finally playing as a magic user. But I'm kinda tapped out on this series.
Profile Image for Kevin Pimbblet.
Author 1 book
March 19, 2022
A large and challenging game book, The Seven Serpents is probably going to be the first one in the series that causes repeated failures of expeditions. Although it is likely that an expedition will defeat a few of the serpents, slaying all seven of them before the end requires more than just luck. A lot of planning is required and insight into the optimal pathway to take. This will make the book less appealing to some, but for the more serious game reader, the Seven Serpents is a delight with plenty of twists and turns, and unexpected plotlines.
Profile Image for J.D. Mitchell.
Author 4 books15 followers
September 9, 2024
This is one difficult gamebook! Trying to find that damn item to get across Lake Ilklala while trying to find and defeat seven powerful serpents...hard but rewarding. I love how each book feels so different by really capturing a sense of place, and with such memorable encounters. Again, great illustrations and carry-over to book four. This series achieves the long sought after Lord of the Rings-esque epic trek in fantasy, and in a gamebook format? Chef's kiss.
Profile Image for Mr. Twinkie.
358 reviews32 followers
October 8, 2024
My personal favorite of the first three books in the Quadrology. Some people prefer the previous one in Khare, but actually travelling and exploring is what draws me to these books.
Profile Image for Jeff Miller.
252 reviews10 followers
April 12, 2020
Having a break from the computer screen during Coronavirus Lockdown I am revisiting this epic series of Fighting Fantasy books from my youth...

Difficult...I only managed 4 serpents so news of my plan will have preceded me...all 7 must be almost impossible surely!?!?!
Displaying 1 - 18 of 18 reviews

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