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XCom 2: Resurrection

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XCOM 2

336 pages, Paperback

First published November 10, 2015

14 people are currently reading
364 people want to read

About the author

Greg Keyes

84 books653 followers
Gregory Keyes is a writer of science fiction and fantasy who has written both original and media-related novels under both the names J. Gregory Keyes and "Greg Keyes".

Greg Keyes was born in to a large, diverse, storytelling family. He received degrees in anthropology from Mississippi State and the University of Georgia before becoming a fulltime writer.
He lives in Savannah, Georgia.

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Displaying 1 - 25 of 25 reviews
Profile Image for Melody.
Author 19 books9 followers
December 10, 2024
In the meantime, they released this novel which bridges some of the story gap between the two games. The creators made the brilliant decision to base the sequel not on the ending the player receives when they win the game, but to follow the scenario that XCOM was crushed by the aliens almost immediately. Twenty years later, XCOM is struggling to regain the earth from the alien clutches. It will be an uphill battle of scrambling for resources and fighting against enemies that outclass your soldiers in almost every way.

Read my full review on my blog: https://www.blog.melodyemcintyre.com/...
Profile Image for Marcus.
257 reviews7 followers
September 28, 2016
Pretty straightforward story. I found it effective, enjoyable, and was impressed that the author works a lot of details into the book that make it feel reminiscent of XCOM's gameplay. Did a good job of stoking my anticipation before the PS4 release.
Author 6 books109 followers
May 19, 2020
Wasn't expecting much from a licensed novel, but figured that I would still like it for the XCOM if nothing else. But none of the characters were interesting, they acted in ways that felt implausible, several plot elements felt contrived, and overall didn't really have anything going for it. Stopped reading at page 146/237, don't expect to get around finishing.
Profile Image for Trike.
1,964 reviews188 followers
May 7, 2016
This novel bridges the 20-year gap between the video game XCOM: Enemy Unknown (which I highly recommend) and the sequel, which was released in February 2016.

It's quite well written, although it does sport a fair number of missing words, all of which are small, such as "to" and "be".

The story starts off well, but then it sort of meanders. I suspect this is because he couldn't reveal anything terribly important about the plot of the game, so he focused on the interpersonal relationships and the quest for the new base for XCOM.

The premise is that humanity got creamed during the invasion in X:EU, so they need to rebuild the resistance and find a new base for XCOM. (The premise is based on the fact that most players lost the game. I didn't, but that's what the data mining told the developers.) Which is fine, but it kind of comes at the cost of telling an epic story. Also, some things like the Contagion Zones are brought up but no answers are given. Again, probably because it's part of XCOM 2.

If you're familiar with the characters from the game then this will scratch some of those itches to see what happens to them in the ensuing decades. One of the things the game does well is get you attached to your characters as you train them and equip them... and then they get killed off. You can get around that aspect by constantly saving your progress (which is known as "save scumming" by gamers), but it kind of cheapens the experience. Once you get a handle on how the game is played, you can ensure that most of your soldiers survive, but if you're playing honestly you will lose some.

In the game there's a memorial to the lost soldiers, giving their names, combat history and which mission they lost their lives on. It's a nice touch, one that Keyes utilizes in this book, as well. You get attached to characters and then they get killed. It underscores the stakes here, fighting an enemy that has superior technology.

That said, there are odd lapses, such as the fact the XCOM soldiers move with relative impunity without fear of being seen by satellite. Space aliens ought to have satellites, seems to me. After all, XCOM has them in the game, and they're a key element to your strategy, so leaving them out of this story seems strange.

But it's a pleasant, quick read, if you're willing to overlook such things.
Profile Image for R.C..
503 reviews10 followers
May 17, 2019
Provides some interesting backstory and worldbuilding for any XCOM fans, though a naive reader might find it kind of vague and unsatisfying.

I mostly read this because I've plunked a few hundred hours into XCOM2 lately and wanted to see what worldbuilding was in it. I wasn't disappointed: there was info on the "New Cities" (city centers, in the game) as well as other non-City settlements, on particulars of ADVENT's control of the population, on the Avenger and how it got operational, on Dr. Shen and Vahlen and Lily, even some on Central. So, if you might be interested in background info like that, this is a good book to pick up.

Also, in a more meta way, it was interesting how this interfaced with the in-game content. There were interesting tidbits that anyone who played the game would recognize, like the enemies, the Avenger layout, etc. There were also things that obviously had been planned and then changed between the book and the game. Lily's personality is really different. CORE, the protein stuff that ADVENT feeds everyone, was obviously dropped in favor of "ADVENT burgers". The book talks about "the ADVENT", while the game changed the vocabulary to just "ADVENT". The "contagion" in the book presages the Lost DLC content, though it seems like it was supposed to be something slightly different (the mindless takeover aspects are kind of still there, though the visuals described in the book are different than the more overt zombie designs in War of the Chosen).

Characterization was ok, but the plot is...workmanlike, with a lot of telling rather than showing and the characters bouncing from point to point without a lot of overarching emotional arcs. (There's a love story, but thankfully the characters managed to be only mildly stupid about it and only for part of the book.) Descriptions are also kind of lacking, so someone who didn't have game visuals to fall back on might be unsure of what the aliens even looked like.

Overall, if you're an XCOM fan, it's probably worth picking up cheap.
708 reviews16 followers
February 11, 2016
This book isn't exactly the best. This book has plenty of fragment sentence, grammar mistakes and the more time the author spends developing a character, the more you'll wish they didn't even start. Too many mistakes in this book not a good for XCOM fans.
Profile Image for Chris The Lizard from Planet X.
460 reviews10 followers
November 6, 2022
I've always been a fan of the XCOM series of games, so I was keen to absorb any other media relating to the franchise, so I'm happy to say that 'XCOM Resurrection' provides a decent effective, informative, and entertaining link between the two most modern iterations of the games.

Set in the years immediately following the 2012 ‘XCOM: Enemy Unknown' game, and prior to the events of 2016 ‘XCOM2', in 'Resurrection' humanity has been utterly conquered. XCOM Organization proved incapable of eliminating the alien threat, was quickly betrayed by the council nations who surrendered to the aliens shortly after the invasion began, and the Earth has now endured several years of alien rule. Yet life on Earth if anything appears to have improved. Its people seem happy and life more idyllic. Most of the population live in gleaming metropolis built by the aliens, and the inhabitants of these new cities live long, healthy lives in seemingly perfect harmony with their alien overlords, wanting nothing However below the surface something is rotten.

In this world, XCOM is long gone and the human resistance forces manage to scrounge by and survive as best they can. Amar Tan (KB to his squad mates) and his squad have been fighting the aliens for a year or more now, picking up new rookie recruits whenever possible from the settlements they visit for supplies and news. During a routine encounter with alien forces, they find a survivor who hints at a large secret related to former XCOM the location of a crashed alien ship that might give a fragmented XCOM staff (who are still alive) a chance to fight back against the aliens once again.

The story is simple and relies on your knowledge of the game to care about certain characters and the significance of seeing particular aliens which is probably fair since no one will read this who isn't a fan already. I had trouble differentiating most of the characters since the book is overloaded with interchangeable resistance fighters. There is also a romance subplot that I didn't buy since I felt like they only fell in love because she was new and he was the main character. The action seuences on the other hand were well done The fire fights struck a strong balance between realism and staying true to the quirks of the gameplay and mechanics. I also enjoyed the use of familiar characters well used and not over done. The book doesn't spoil any major storylines from ‘XCOM2’. I don't think anyway and while the book wrapped up neatly it still teased some disturbing things like the Contagion.

All in all, It's a relatively short book, and whilst it will win no prizes for literature, it remains a fun and easily digestible read with it's main appeal to fans of the franchise being that it reveals the fates of some of the key characters from the series, features many of the iconic alien foes, and helps set the scene for the opening of 2016 game in which a reorganised XCOM finally decides to strike back at their alien slave masters after two decades of oppression.
Profile Image for Matthew Ardill.
17 reviews2 followers
February 5, 2016
Fans of a certain age will remember the UFO: Enemy Unknown/X-COM series with a certain degree of fondness. Released in 1994 the original put you in control of a squad of X-Com operatives fighting to save the world from alien invasion combining a mix of turn based strategy, base building and resource management that proved addictive. Flash forward to 2012 that same generation were now making games and we got a reboot of the beloved franchise. The streamlined and refined XCOM felt familiar but lacked some of the depth of its source. This didn’t stop it from being a hit with fans which led to the February 5th release of XCOM 2. The problem though, XCOM 2 takes place in a very different world from what I left behind at the end of my XCOM game Greg Keyes (Locus award winner and author of stories set both in the Skyrim and Babylon 5 settings as well as his own original series The Kingdoms of Thorne and Bone) was handed the task of bridging that gap. Be warned, proceeding much further will contain some spoilers. I’ve tried to keep things as vague as possible but read on at your own peril.

In the fiction of the upcoming game as well as the novel XCOM never made it past the opening salvos of the war. They were able to weather the first few battles but soon the Council started turning on them and they were blasted into oblivion. Scattered to the wind over the next 20 years humans were cowed by their alien benefactors moving into “New Cities”, given gene treatments to help cure them of all their ills and found themselves living in apparent luxury. Those who didn’t want to live as kept pets were allowed to remain free living in settlements but devoid of even the basic modern convenience this was a hard life full of disease and danger. All of this happens before the book even starts and is fairly well communicated in the opening chapters.

The book is framed by a prologue and an epilogue told from the perspective of Central Officer Bradford, a broken man he did not take the fall of XCOM or the loss of the Commander well and has been living off the grid. His prologue serves to give you the gist of the 20 years leading to the opening of the novel. From there it switches to the first of three parts telling the story of a young resistance fighter named Amar (or K.B. for short). Not entirely green Amar is still fairly new but very early on suffers the loss of a friend and has to come to terms with the shifting rolls in their squad. Amar is a fairly effective entry point to the story, he is worldly without being overbearing and innocent without being naïve. He introduces us to the world in more depth where we find out the resistance (or Natives as they refer to themselves) have been fighting a guerilla war. Much of this comes from the perspective of educating Lena a “New City Girl” whom they rescue from smugglers.

Over the course of the first part of the story (called Natives) we have an emotional journey where Lena and Amar come to terms with where they stand and the nature of the world all under the auspices of a secret mission for an operative of the resistance known as Sam. The motivations never seem forced and for a book based on a strategy video game (not exactly known for in depth world building) it is surprisingly lived in. My only minor qualm is you seem to have a fair amount of mobility in this post invasion world with different nationalities scattered across the globe. They do try and address this by making it clear the difficulty in traveling.

After a tense first part of the novel we star to see the formation of connective tissue between the old game, the book and the new game with Part 2 called The Elpis. Here we meet Doctor Shen and his daughter Lily. Doctor Shen served as the chief engineer during the first game and Lily is set to serve as the chief engineer in XCOM 2. They are living aboard a submarine named the Elpis (the ancient Greek word for the personification of hope) they are working to rebuild XCOM and with the information that Sam was able to bring back they are well on their way to achieving that. Setting off for the far southern ocean the mostly uneventful journey allows Lena and Amar to form a bond beyond that of reluctant guide and New City Girl with an agenda. We eventually encounter another blast from the past Doctor Valen the lead scientist from the original XCOM. It’s clear there’s a bit of bad blood between the two doctors but that doesn’t prevent them both from working together to retake the planet. How they plan to do it is with a massive downed alien vessel. Using Sam’s data recovered from XCOM backups they pinpoint the location of the large ship and begin to prepare for a recovery mission. Unfortunately things go side ways and KB’s squad looses not just their commander Thomas (a seasoned XCOM veteran), the island and their ride. This is where we see Amar start to come into his own, taking command of the squad he gets them to safety and the mission is back on track.

This brings us to part three, The Avenger. The squad journeys through the Indian subcontinent to begin operations restoring the massive downed Alien vessel. We are able to watch Ammar and Lena grow and assume new roles. Lena working as an assistant to Doctors Shen and Ammar as the new Commander of the XCOM squads. The progression of the characters feels neither forced nor artificial. Keyes does a good job of building realistic and believable motivations and none of the characters feel setup as victims or plot devices. During this third part of the book we move from a rather idyllic start to a rather dark ending but one with hope. A recurring theme throughout the book, there is always reason to push forward. Ammar’s strengths are tested, not just physically but spiritually and emotionally. We see Lena’s true devotion to her companions and we see humanity at its finest pulling through and working together.
We close with one of the most powerful wartime poems in history In Flanders Fields by John McCrae. The poem resonates with the rest of the story drawing together the sacrifice of the soldiers who fell before and the generation who stand behind them ready to shoulder their burden when the time comes. Closing with an epilogue bringing us back to Bradford who insists on simply being called Central and allusions to the opening moments of the new game.

A tight and powerful read, Keyes did a terrific job of fleshing out the world of the game and providing some guidance as to where the characters we knew from the prior entry were at the start of the new game. There are certainly mysteries left to puzzle out but one thing is hammered home, this is not a story of one man and one woman or one squad but the story of those who came before and those who will come after. This is communicated in a way that doesn’t seem heavy handed or dogmatic in its presentation. My only complaint is at times Keyes (an anthropologist by education and a linguistics buff by hobby) uses language in ways that feel slightly slanted in the setting. Not entirely unbelievable but a little wooden and somewhat forced. This is fairly rare though and often the core of the characters carry you through without it being distracting.

For fans of military sci-fi or the XCOM series this is a must and I’m glad to have read it prior to the release of the new XCOM game.
Profile Image for Michael.
113 reviews
March 2, 2018
My previous experience with Greg Keyes has not been good unfortunately. I've read two of his books based on the Elder Scrolls universe and did not care for them at all. To me, it wasn't Elder Scrolls, it was simply a very odd fantasy universe.

So I was a little concerned when I picked up XCOM2: Resurrection which is supposed to serve as a kind of bridge between XCom:Enemy Unkown and Xcom2, the search for more why did I miss when I had a 98% chance game? I am very happy to say that Greg did a fine job of creating a book that does exactly what you should with the XCom atmosphere. A book filled with dread and a sliver of hope.

You might think well that doesn't sound like a good book. True, on the surface it doesn't and if it wasn't XCOM, then honestly I might steer away from it. But from somebody who spent hundreds of hours playing XCOM games, it's exactly what I was looking for. ADVENT always seems to be right around the corner regardless of how well the squad thinks they are hidden. People die, lots of them, the story never makes excuses and trudges on for the good fight. The mission comes first and any secondary story is just that...secondary.

Greg has done XCOM proud, the words and scenarios play out well. It leaves you wanting to grab XCOM 2 and play it until its bitter end. Any XCOM fan should be happy with how this turned out.
Profile Image for Hugh Mcnamara.
157 reviews
January 27, 2025
I definitely wouldn’t recommend this book to anyone that isn’t a hardcore fan of the xcom game series. As a stand alone novel it’s below average quality sci fi. It does feel a bit rushed and bare bones. The setting is quickly explained. The characters aren’t around long enough to be enjoyed although that part is faithful and a reminder of the actual game where you lose soldiers left and right. The writing is nothing special. But as someone with over 1000 hours playing xcom2, I shamelessly loved this book. I kind of wish there was more to this and not just a 230 page mini story. I did pop at the epilogue with Bradford showing up.
This entire review has been hidden because of spoilers.
Profile Image for Matt Cote.
120 reviews
February 11, 2023
If you've played any of the XCOM games, this will delight you. It covers some of the ground between the reboot and it's sequel. Rare for videogames, in this one, the bad guys won the first round, and that means that earth is owned by alien invaders, and the only resistance left has been pushed to the fringes. The book documents the story of those fringes starting to sew themselves back together into a fighting force. I quite enjoyed it, both times I read it.
Profile Image for Jeb Boyt.
56 reviews10 followers
December 14, 2020
This was a fun pulpy read. It has been awhile since I read such a page-turner.

The book is set a year or more before the events of XCOM 2, and it nicely expands the setting by showing the lives of people living and fighting under alien occupation.
Profile Image for Matthew Ozor.
19 reviews
June 1, 2025
The author must of actually played the game. Great start to the XCOM 2 universe.
36 reviews15 followers
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July 17, 2019
DNF @22%

So far it really feels like this story was written in a hurry, and I just can't read a full book written like this.
Profile Image for Jason.
209 reviews16 followers
June 9, 2016
I learned about this novel by reading articles on the XCOM Wiki site. I was excited to read this, being a big fan of the games. I had previously read Greg Keyes two Elder Scrolls books (“The Infernal City”, rated 2.8, and “Lord of Souls”, rated 3.4) and was pleased with them, so I had high hopes for “Resurrection”.


SUMMARY
The novel takes place around the year 2033 or 2034, approximately 20 years after the events of the first XCOM video game. Aliens conquered Earth through the use of collaborator governments (now known as ADVENT), and much of the planet’s surface has been destroyed through warfare and a biological weapon known as the “Contagion”. Though many people live in the “New Cities” founded by the alien rulers and controlled by ADVENT, others live in “settlements” outside of the law.

The story follows a resistance fighter, Amar Tan. His team rescues another member of the fragmented resistance who is trying to resurrect XCOM, Earth’s defense force prior to the conquest. Amar and his teammates must fight against the odds to accomplish their goal, while also meeting legendary figures (veterans of the original XCOM). Amar must also decide whether to trust Lena, a woman from the New Cities who may or may not be an ADVENT agent sent to derail the resurrection of XCOM.


OVERALL: 3.4 out of 5
I really enjoyed this book, though I am not sure if anyone who isn’t a fan of the XCOM games will like it (or even understand it). The description of Earth that has been conquered by aliens is really good, and the main character of Amar is a good one to follow (though he does follow the slightly predictable arc of learning responsibility and rising through the ranks).

I would love to see Keyes write more in this setting without the constraints of supporting the impending release of a game.


RATINGS BY CATEGORY
CHARACTERS: 4 out of 5
The characters in this book don’t explode off the pages like comic characters, but feel authentic over time. They have doubts and fears, hopes and dreams, and they’re committed to their work. As the lead character, Amar develops and progresses the most, and I enjoyed reading about him. Most of the others aren’t developed as much, though Lena gets a lot of time too. Characters from the first game, such as Dr. Raymond Shen and Dr. Moira Vahlren, were written perfectly given their previous exposure in the first game.


PACE: 3 out of 5
The adventure in this book takes the characters on highs and lows, from isolated settlements to the advanced “New Cities”. It never bogs down, though sometimes the writing felt clipped or jagged, usually when transitioning between a quiet scene and an action one.


STORY: 4 out of 5
I thought this book was going to cover the collapse of human governments under the conquest of ADVENT, but it actually takes place just before the second game begins. Most of the main storyline is about setting up that game, but it’s what is happening between the cracks that really worked for me.

First and foremost, this is probably one of the most realistic depictions of a planetary conquest by an alien power that I have ever read. I first considered that question when I read “Dorsai!” by Gordon R. Dickson (rated it low though, 1.9), and the problems around a planetary invasion (logistics, pure numbers, etc.) have bothered me ever since. ADVENT presents a perfect collaborator vehicle for the aliens. The destruction of the old cities and the establishment of new ones (where employment is somewhat optional, food and rent is apparently free, and everything is pristine and pleasant) makes it perfect, and the author really captures this in the novel. He also describes what it is like outside of the New Cities where people still struggle to stay alive, and raids by ADVENT are a day-to-day occurrence.


DIALOGUE: 3 out of 5
The dialogue is well written, though there isn’t anything that jumps off the page either. Characters revisited from the video games feel appropriate, and the tricky realms of romance and betrayal are never cheesy; I never felt like I was reading a soap opera (unlike some other modern, popular novels).


STYLE/TECHNICAL: 3 out of 5
Keyes writes in a clear manner, and I never had a problem following the chain of events or understanding where things were in relation to each other. I was probably helped by the video game, especially regarding the parts of the novel that take place in the Avenger (an alien UFO repurposed to XCOM’s use).

I felt like some of the action was flat. People shoot, they throw grenades, they shout, but I never felt like I was in the middle of the action.
Profile Image for Andrew.
Author 4 books12 followers
February 22, 2016
If you love the XCOM games then this book is for you. Okay, it's not going to win an literary competitions but Keyes has a good pedigree. This is a decent story and an entertaining read so far as tie-in books go. It tells the story of a group of rebels fighting back against their alien overlords (Earth having lost the fight following the events depicted in XCOM Enemy Unknown and XCOM Enemy Within). We meet Dr Shen and Dr Vahlen (the chief engineer and chief scientist respectively) that were in the first game. The battle scenes are dealt with well and the feeling of being up against overwhelming odds comes across nicely.
The book is there to wet appetites for the game and the characters end up discovering the Avenger, a downed alien cargo ship that they start to re-fit and forms a central part of XCOM 2.
The book was good, the game is truly amazing. It's a strong combination!
Profile Image for Amy.
4 reviews3 followers
May 21, 2016
Not the greatest book you'll ever read. I'll only recommend it to the most dedicated of XCOM fans. It was interesting watching all the blocks fall into place as a precursor to XCOM 2 but several of the characters are one-dimensional and sometimes the book contradicts itself.

It's a quick read and has the occasional twist that I didn't see coming. I like some of the characters enough to maybe include them in my next campaign. KB and Chitto are going to kick some X-ray arse.
Profile Image for Claire Blackshaw.
Author 1 book4 followers
June 13, 2016
This was a really fun read. The first time I picked up a licensed novel like this, knowing it was licensed. Really enjoyed the characters, the pacing at times suffered from what I think was a need to fit all the bits in. Though it painted the wider world really nicely and the core characters had a great tale, though the ending felt abrupt.
Profile Image for Stew.
83 reviews1 follower
March 20, 2016
Good story that fills in the gap between the invasion and where you start in XCOM 2.
Good characters and depicts a world of 2 halves, the new cities and their false utopia and the decimated world where the rest of the population live in small settlements.
Constantly harassed by ADVENT troops, contraband is destroyed and people go missing.
Worth a read if you like the games!
60 reviews4 followers
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February 10, 2016
This is a book I was very much looking forward to reading. I have loved the game series that goes with this book since I was a teenager. The book is very well written and I recommend it to anyone who enjoys sci fi space and alien books.
Profile Image for Cam Mcneil.
52 reviews2 followers
July 18, 2018
Some interesting moments but the fact it's a prequel to a video game seems to hamper it from having any sort of climax. I will say I did like how characters were from diverse backgrounds which like the video games gives it the feel of a global effort.
1 review
December 5, 2015
Its as good a book. It has a lot more meaning if you read it after playing xcom: enemy unknown with ironman mode on first. or impossipble difficulty.
Profile Image for Paul.
9 reviews
February 8, 2016
XCOM only managed to shoot down two UFOs? Really? They deserved to get stomped.
68 reviews2 followers
February 14, 2016
I'm not usually one for video game tie-ins these days, but I've enjoyed Keys' work before. An entertaining read, if not earth-shattering.
6 reviews
April 7, 2016
If you're a fan of the original games or the remakes then you'll enjoy this story bridging the events between XCOM: EU and XCOM 2.
Displaying 1 - 25 of 25 reviews

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