Off Beat Card Magic by Aldo Colombini This book contains 12 Card routines, which in the usual Aldo Colombini style, are relatively simple but incredibly effective. Suitable for all skill levels. This book is one of the last books Aldo compiled and was only discovered recently. As Aldo himself often said " this is the kind of card magic that I really like! Enjoy performing them!" LIST OF CONTENT SCAMP (Spectator's Card At Magician's Predicted Number) Effect: Two Jokers are removed from a red deck which is replaced into its cardbox. Spectator 1 places it in his pocket. You write two predictions on the backs of the Jokers and table them. You then introduce a blue deck and ask Spectator 2 to select any card, let's say the Jack of Hearts. You turn over your predictions. One Joker indicates « HOLD THE RED DECK FACE DOWN » and the other one says « YOUR CARD IS 29TH FROM THE TOP ». Spectator 1 removes the red deck and holds it face down. He counts 29 cards; the last one is actually the Jack of Hearts. Ad(d) a Double Cheese Effect: Two selected cards that are lost into the deck are instantly trapped between two advertisement cards. Ungaffed Odd Jokers Effect: A card is selected and lost into the deck. The magician introduces four Jokers, one for each suit. The spectator says the suit of his card, say Diamond. All the Jokers have now a cross on their face, except the « Joker of Diamonds ». He uses this card to change it into the selection. Stick Out Effect: Three cards are found by... stickmen, in a visual manner. Die' Effect: A very fair prediction effect with a special die! MISSION: IMPOSSIBLE Effect: Two cards are glanced and lost into the deck. You remove three face-down cards and get rid of two, keeping one that you claim is spectator 1's card. He says his card is one that has been put away, yet he is unable to find it because it is the one in your hand! As spectator 2's card is not among those, you reveal it by mind-reading! Straight Ahead Effect: A rubberband holds a prediction packet that is tabled in a corner. The spectator chooses a two-digit number up to 50 and the cards are dealt accordingly to select one card. The magician takes the deck back and uses the spectator's to select a card for himself. The magician spreads the prediction packet containing four cards of the same suit and an indifferent card. The cards are put in numerical order, for example "indifferent card/4/5/6/7 of Clubs". The magician switches the first selection with the indifferent card. The first selection is turned face up, it is the 3 of Clubs! A straight flush! The indifferent card is now next to the second selection. Both are turned face up... the two cards are the same! Prediction: Impossible 2 Effect: A triple coin & card prediction! Extra Spelling Perception Effect: Despite many shuffles, the spectators find the only two ESP cards in a packet. Love Prediction Effect: A coincidence effect turns wrong but the magician puts it right, better than expected! AND.... EASY SIMPLE PREDICTION ROYAL DETECTOR