Presents over 500 new magic items, including affordable items that no adventurer should be without, as well as more than 750 of the best magic items from previously published D&D game supplements and campaign settings, Dragon magazine articles, and articles posted on the Wizards of the Coast website.
Each magic item is presented and catalogued in a new, easy-to-reference format that includes a read-aloud text description of the item.
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This had hundreds of magic items in it with new systems and types. I liked the new tables at the end the most which were more reasonable for assistance in creating treasure hoards than the Dungeon Master's Guide. A lot of the items were just variations or maybe considered updates and revisions to previous ones listed in other books. Some still surprised me though and I'm glad they included a lot of the "quality of life", convenience items I was aware of.
What I didn't like were all the Bardic Items. No one should play Bards.
It took a large amount of time for me to get through this book, since I took a lot of notes for myself.
Basic Premise: A comprehensive list of magic items for D&D 3.5
This was a "MUST HAVE" book for any DM, and a "probably want" book for players. It was very useful for rolling up random items, with comprehensive treasure tables. Players looking for new items to fill open slots and upgrade their characters could find just about anything in here.
Unfortunately, most of this book is content from other books. It's nice to have it all in one place and the actual new content is very interesting. However, if you have a decsent sized D&D collection, you'll most like be buying quite a bit of content you already possess.