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The Dig: A Roleplaying Game

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Unimaginable wealth buried ages ago; works of art thought long lost; new works bringing glory to House and Cog; a new tavern because, really, that one down the street just isn't what it used to be.

In The Dig: A Roleplaying Game, Dwarves band together to reshape the underworld. Players tell grand stories of subterranean adventure and craft in a light, GM-less, storytelling RPG set in the Homes, the vast and sprawling dwarven civilization featured in the novel HOMES.

84 pages, Paperback

Published January 1, 2016

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About the author

Derek A. Kamal

11 books8 followers

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Profile Image for Matt Bohnhoff.
46 reviews1 follower
October 19, 2018
Another book I’ve been interested in mostly due to the art (just look at that cover).

Inside, I was pleasantly surprised to find a game that embraces the compelling drama of everyday life. This isn’t about dwarves on an epic quest to save the world from an unstoppable evil. It’s about a bunch of dwarves pulling together for some relatively small business venture. Aside from the fantasy setting, the story is quite mundane! There’s something I love about games that keep it down-to-earth.

The game system is pretty loosely-goosey, which some people love and others will despise. It’s a simple storytelling framework. There is a bit of confusion in the writing, terms getting mixed up and slightly contradictory statements but the intention of the designer can be pretty easily guessed and a misinterpretation wouldn’t break anything.

The book itself is a bit odd. It’s a large book (I was expecting digest sized) with very large font. But for a first self-published book, it’s pretty good.
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