Unimaginable wealth buried ages ago; works of art thought long lost; new works bringing glory to House and Cog; a new tavern because, really, that one down the street just isn't what it used to be.
In The Dig: A Roleplaying Game, Dwarves band together to reshape the underworld. Players tell grand stories of subterranean adventure and craft in a light, GM-less, storytelling RPG set in the Homes, the vast and sprawling dwarven civilization featured in the novel HOMES.
Another book I’ve been interested in mostly due to the art (just look at that cover).
Inside, I was pleasantly surprised to find a game that embraces the compelling drama of everyday life. This isn’t about dwarves on an epic quest to save the world from an unstoppable evil. It’s about a bunch of dwarves pulling together for some relatively small business venture. Aside from the fantasy setting, the story is quite mundane! There’s something I love about games that keep it down-to-earth.
The game system is pretty loosely-goosey, which some people love and others will despise. It’s a simple storytelling framework. There is a bit of confusion in the writing, terms getting mixed up and slightly contradictory statements but the intention of the designer can be pretty easily guessed and a misinterpretation wouldn’t break anything.
The book itself is a bit odd. It’s a large book (I was expecting digest sized) with very large font. But for a first self-published book, it’s pretty good.