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The Code of the Harpers

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This book reveals the secrets, rules, and magic of the Harpers, including: Harper Runes; Harper Magic; The long, colorful History of the Harpers; Their evil Foes; Their special Allies; The fabled High Heralds; What Harpers Do; Harper Haunts: their strongholds, and the Harpers who (literally) haunt them; Joining the Harpers, and how to become a True Harper and a Master Harper... And more, from favorite Harper ballads to detailed Harper NPCs.

128 pages, Paperback

First published September 1, 1993

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About the author

Ed Greenwood

364 books880 followers
Ed Greenwood is the creator of the Forgotten Realms fantasy world, which became the setting for his home D&D game in 1975. Play still continues in this long-running campaign, and Ed also keeps busy producing Realmslore for various TSR publications.

Ed has published over two hundred articles in Dragon magazine and Polyhedron newszine, is a lifetime charter member of the Role Playing Game Associaton (RPGA) network, has written over thirty books and modules for TSR, and been Gen Con Game Fair guest of honor several times.

In addition to all these activities, Ed works as a library clerk and has edited over a dozen small press magazines.

Invented the character Elminster from the popular Forgotten Realms RPG series. Currently resides in an old farmhouse in the countryside of Ontario, Canada.

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Profile Image for Ida.
221 reviews43 followers
September 9, 2022
One of the better written books for ADnD 2nd edition... IF you make it past the first ten pages.

There are some repetitions throughout the book, not major, though, and most chapters are useful to really good in coherence and categorization.
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