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The Magister

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From Waterdeep and the Sword Coast to the jungles of Chult and the faraway lands of Thay, strange and powerful magics fill the Forgotten Realms. Ancient tomes, powerful spells, fearsome weapons—all these and more await adventurers who can overcome terrible dangers to wield great power.

Ed Greenwood, originator of the Forgotten Realms game world, and famous game designer Steve Perrin have spent many long days with Elminster of Shadowdale, perhaps the finest sage in the long history of Abeir-Toril. The result of all this work is in your hands; The Magister is a compilation of new spells and item for your Forgotten Realms campaign.

Some of the new magics described in The Magister were first published in numerous "Elminster" articles in Dragon magazine. The best of these, along with many new fabulous spells and items, appear in this volume.

64 pages, Paperback

First published June 15, 1988

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About the author

Ed Greenwood

364 books880 followers
Ed Greenwood is the creator of the Forgotten Realms fantasy world, which became the setting for his home D&D game in 1975. Play still continues in this long-running campaign, and Ed also keeps busy producing Realmslore for various TSR publications.

Ed has published over two hundred articles in Dragon magazine and Polyhedron newszine, is a lifetime charter member of the Role Playing Game Associaton (RPGA) network, has written over thirty books and modules for TSR, and been Gen Con Game Fair guest of honor several times.

In addition to all these activities, Ed works as a library clerk and has edited over a dozen small press magazines.

Invented the character Elminster from the popular Forgotten Realms RPG series. Currently resides in an old farmhouse in the countryside of Ontario, Canada.

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Displaying 1 - 2 of 2 reviews
Profile Image for Dave McAlister.
Author 4 books1 follower
January 17, 2022
A book of magic items and spells. Only really useful in certain situations.
Profile Image for David Sarkies.
1,933 reviews386 followers
August 20, 2016
A book full of Magic Items
(30 April 2013)

Guess what, when I was trying to locate this book I suddenly stumbled across another AD&D book that I need to add to this, so when I thought that after this one I only had one to do, it turns out that I actually have two to do, so what that means is that I can bump up my books a bit more, though I feel that my game section is way out of balance, suggesting that I prefer books relating to pointless games than real pieces of literature. However, fortunately, I am not the only one of my friends who is throwing books like this into the mix.
This is basically a book of magic items and spells, and I while I have looked through it (though I probably should not say that I have actually read it, but in reality, who really cares), I really cannot remember the finer details. Anyway, this was written for first edition dungeons and dragons, so it pretty much way obsolete, and really only good for collectors, and that is if collectors really want to actually collect them.
Hey, I shouldn't knock it too much because I like books with spells and with magic items, because it allows us to through a multitude of unique things into the average Dungeon and Dragons game. In fact, mages really should have a set of unique and personal spells, and magic items should also be pretty much unique. Not artifact type unique, but with the number of +1 and +2 swords that tend to lie around the average game, one sometimes wonders if there is actually a factory located somewhere that is churning these weapons out in bulk. Actually, in one of my games, one of the players actually did set up a factory to churn out spell scrolls in bulk.
Further, I have come to hate the humble +1 sword because, well, the idea of a +1 sword is purely mechanical. No warrior kills an orc, takes his sword, and says 'gee, this is a +1 sword'. No, he is more likely to say, 'gee, this is a sword of fine quality, it swings well, and it has a sharp blade'. Further, it doesn't actually need to be magical to have a mechanical +1. That is why that is my later games, I pretty much tossed the idea of the +1 sword, and simply referred to them as well made swords.
Displaying 1 - 2 of 2 reviews

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