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Amid the storm-tossed vastness of the Trackless Sea west of the mainland, a group of rocky islands lies exposed to the full brunt of winter gales. These isles—the Moonshaes—are home to some of the hardiest folk of the Forgotten Realms.

Now the Moonshaes—the setting of the first Forgotten Realms novel, Darkwalker on Moonshae—are detailed for your role-playing campaign. The cultures, deities, and locales of the isles are described in AD&D game terms. This source book includes full-color maps displaying the Moonshaes and surrounding islands, many close-up maps depicting particular regions of the Moonshaes, and all the information you need to establish a campaign on these misty lands with Celtic roots.

64 pages, Paperback

First published December 1, 1987

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About the author

Douglas Niles

175 books235 followers
Douglas Niles is a fantasy author and game designer. Niles was one of the creators of the Dragonlance world and the author of the first three Forgotten Realms novels, and the Top Secret S/I espionage role-playing game. He currently resides in Delavan, Wisconsin with his wife, Christine, and two Bouviets, Reggie and Stella. He enjoys playing his guitar, cooking, and visiting with family.

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Displaying 1 - 5 of 5 reviews
Profile Image for Rindis.
524 reviews76 followers
November 3, 2013
When TSR adopted the Forgotten Reams as it's new main setting in 1987, the Moonshae Islands became one of the most prominent locales in the setting, absorbing along the way the Korinn Archipeligo, which had been the setting of module N4 (which had not been tied to the Forgotten Realms at the time). The first Forgotten Realms novel was Darkwalker on Moonshae , which was successful and turned into a trilogy, and the second Forgotten Realms setting supplement (FR2) released shortly afterwards was all about the islands.

Generally speaking, the setting echoes strongly Dark Ages England, with the islands split between the generally Celtic Ffolk, and the obviously Norse Northlanders (I will note that the Ffolk are decidedly Welsh rather than Irish, though the Norse never settled strongly in Wales as they did in Ireland and Germanic-dominated England). A truly interesting wrinkle of the setting was that the Ffolk had a strong druidic tradition worshiping the Earthmother, which was a Gaia-like goddess of the land, rather than the standard Greco-Roman style anthropomorphic deity of D&D mythos.

Sadly, the Goddess was killed off in Darkwell , the third novel of the trilogy (sorry if that's a spoiler), needlessly reducing the interest of the setting. Since that time, there has been one adventure set there ( Halls of the High King ), and one further set of novels set there (the Druidhome trilogy), neither of which I am familiar with, and no new supplements focused on the area.

The module itself followed the usual format of the time of a 64-page book printed in the usual Forgotten Realms brown ink with faux-parchment pattern background, with a detached cover. Since there's no printing on the interior of the cover, and this isn't an adventure where the cover is separate to act as a DM screen, this is just useless force of habit. There is also a double-sided poster map, with one side depicting the Moonshae islands in the same 30-mile per inch scale as the smaller scale maps of the original boxed set, and is meant continue those maps one panel to the west. Since the isles only take up about half the map at that scale, the reverse is a beautiful map of the Moonshaes at a 20-mile per inch scale. (It should also be noted here that TSR changed color schemes at this point, with much darker colors here and all future FR-series maps than what the boxed set had used).

About half the book is dedicated to an area-by-area description of the islands, broken up by the small kingdoms that exist in the isles. These use the same 'At a Glance', 'Elminster's Notes', and 'Game Information' format as the original Cyclopedia in the boxed set, but this time Elminster's notes are the tales of his journey through the islands about a decade previous, and take up the bulk of the section. In fact, the book is dominated by pure fiction, with Elminster's voluminous tale, and parts of Darkwalker on Moonshae used to introduce all the other sections of the book. This is fairly effective at communicating mood and feel, but is inefficient at getting anything else across, and there there is a dearth of real NPC information, or other detail. In fact, there is but one detail map in the entire volume, a small map of Synnoria, the hidden vale where the Llewyrr (Moonshae's own offshoot of the elves) live.

That said, the book starts with a decent overview of Moonshae, including availability of races and classes in the region, common conflicts and dangers, a section on trade routes through the area, and what each area produces. There is a section on weather (rainy—almost always), and discussion of the various types of terrain seen in the isles, including random encounter tables for each terrain type (I'm a bit surprised to see Ki-Rin—oriental-style unicorns—showing up in Welsh highlands though). There's some new magical items at the end of the book, which all make sense for the setting (though the Cauldron of Doom is an obvious, and apropos, shout-out to the Black Cauldron of Chronicles of Prydain fame), and a sparse page of adventure ideas.

Between the fiction and several pages with leftover space, this is the least information-dense setting supplement I can think of. There one real layout disaster, where one section lost some text (it begins in the middle of Elminster's story after a previous page finished the At a Glance cleanly; there's some empty room on the previous page that could probably have taken what's missing), but otherwise no editing problems came to my attention. George Barr does some very nice graphite illustrations for the book, though that too has a problem. A picture of what seems to be Caer Corwell does not follow the description, and is just bad siege engineering to begin with (which is a problem TSR had in general).

In all, the setting is a great idea, the book shows how it is a great idea, but doesn't do much more than give the barest of starting points for exploring it, though it is good for establishing tone and mood.
Profile Image for Dave McAlister.
Author 4 books1 follower
August 28, 2018
A brilliant, system-less, overview of Moonshae. Perfect for any edition of Dungeons and Dragons.
Profile Image for Juho Pohjalainen.
Author 5 books348 followers
May 15, 2019
The book's descriptions and layout paint a pretty beautiful view of a fantastic adventure locale with a lot of stuff going on. Having been to England myself only enhances this.
Profile Image for David Sarkies.
1,931 reviews383 followers
December 27, 2014
A not very useful sourcebook about a bunch of islands
29 August 2013

Well, I have two more books to go (both roleplaying products) and a rewrite (that technically doesn't count) and hopefully I will finish the next Secret Seven book tomorrow so I can complete my task of writing a bucket load of commentaries for Goodreads to boost my stats and to see where it puts me for the number of reviews that I have written in the week (and even the month) though with regards to the year, there are others that are probably ahead of me. Okay, I could sit down and read and then comment on all of my brother's children's books, but they are back in Adelaide, and I would need at least a week of doing nothing else, which is not something that I wish to do.
However, here is another out of print sourcebook that I flicked through (and if I am adding these, I guess there are a lot more AD&D and other roleplaying products that I can add, but I won't bother at this stage because after this week I am pretty commentaried out, and there are other things that I wish to write anyway, so I think I will slow down for a while, especially since I have already written all of the ones that I have listed that I will write).
As mentioned elsewhere, the Moonshaes are a bunch of islands off the coast of Faerun in the Forgotten Realms that are supposed to be Celtic in origin (pronounced with a hard 'C' because the soft 'C' refers to a football club). I have already commented on these islands in the books set on these islands, so all I will say is that I never set an adventure here, had no interest of ever setting an adventure here, and since I don't roleplay much anymore, and certainly don't run games set in the Forgotten Realms, it is unlikely that I ever will set an adventure here.
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