And this is, unfortunately, where the DGS starts to come apart a bit. It's not unreadable, and it still has some enjoyable and some solid stuff... but it reaches that point where many long series reach where they sort of forget what happened before and start contradicting themselves. Also, where some of the very good subtle and complex characters and concepts start to be flattened out –– to make the task of driving a very complicated story in a solid direction easier, I guess, and the craftsmanship here was never top-notch, but the concepts really were, so I've got to complain about this stuff.
First off, though, the things that do work: Alfred's character arc is still going. And as small as this is, the revelations about Zifnab are done well. And... clumsy side romantic elements aside, Aleatha's arc is good too.
As Xar comes to the forefront, he gets... more disappointing. Xar was set up as Haplo's mentor, and the leader of all the Patryns. He's single-minded and ruthless, but he geniunely and passionately cares about his people. He repeatedly risks his life returning to the Labyrinth to save them. When Haplo begins to have doubts, Xar tortures him; when he thinks Haplo has betrayed him, Xar breaks down weeping with real grief. He's a deeply flawed man and ultimately an antagnoist, but he's also a LEGEND, as well as a sympathetic father-figure.
Xar in this book a cackling cartoon villain, both evil and stupid. It's frankly embarrassing. The lengths he goes to to continue believing in Sang-drax including after the latter steals Xar's ship and leaves him stranded are absurd. This is a man who tore Haplo, whom he loved as a son, down to his component parts because he suspected him of withholding information. And no, Haplo's reasons for Xar's behavior (that he knows Sang-drax is evil but is pretending he is controlling him??) make no sense. Again, Xar ripped Haplo apart for much less. He KNOWS when he's in control. He frankly SHOULD be in better control. I have no idea why Sang-drax even bothers betraying him, because Xar's actual desire for chaos, blood and revenge should do well enough on its own. Instead, Xar is left to cartoonishly fail at outsmarting a bunch of mensch kiddies like Gargamel and some Smurfs. Just. Awful.
The business with Orla seems to have been done just to get her out of the way and reduce the number of active characters, which is admirable, but what actually transpires makes less sense the more I think about it. The last we saw, Orla finally defied her controlling husband and stood up for her beliefs, ... and then she just sort of shrugs and does a 180. Lame.
I also have problems with Marit's character, and with the characterization of Patryns and their society in general. At once point, Marit and Haplo have an exchange to the tune of "Patryns don't love, they only hate, [but Haplo has learned about love through his experiences]." This directly contradicts a whole lot of evidence in previous books, including ALFRED's own words. Patryns have a fierce love and loyalty to their people and their kin. Haplo's parents died to save him. Xar obviously loves Haplo as a treasured son. Squatter tribes take in the children of other Patryns and raise them. They have "joining" ceremonies where two people with a deep bond (romantic or otherwise) pledge themselves to one another. Patryns love just as fiercely as they hate.
Being solitary, callous and determined to focus only on hate were characteristics of HAPLO in particular, not of every Patryn. Recall that in his memories Marit left him because he was cold and callous – Marit wanted to help a bunch of other people, whereas Haplo was content to let them die. It makes no sense that Marit is now the one who was always cold and callous, and that she remembers Haplo as being caring and kind.
And to go on about Patryns, nothing about the Labyrinth makes sense any more. Vasu's city makes no bloody sense and neither does he. If the elected leader of a city of Patryns at the very beginning of the Labyrinth is half-Sartan, and his anscestors were always treated well and respected as he claims, how does it make any sense that every other Patryn has been raised to hate all Sartan?
Furthermore, why has the Labyrinth allowed the construction of a city of all things right in the middle of it? It's supposed ot be a conscious entity whose purpose was to reform Patryn by forcing them through a series of trials (warped into "torture the Patryn with a bunch of murder machines"). It should've dropped a whole herd of dragons right on the city. It shouldn't take Sang-drax doing anything to "convince" the various murder machines to kill Patryn there, for goshsakes.
FURTHERmore, how on earth would Vasu and his people have heard of Xar? There are GENERATIONS of distance between the center and the Final Gate, and from what we know the majority of Patryns are trying to move towards the latter, away from the former, in small and scattered nomadic groups. Anyone who has met Xar since he escaped has presumably been either rescued or died; I can't imagine a whole lot of people turned around to head back the other way and send their grandchildren to inform the center of the dang place about him. Not even Haplo, who was born within twenty years or so of the Final Gate, seems to know anything about Xar before meeting him. And nobody anywhere seems to have heard of Vasu's city, including Haplo and Xar. Sang-drax just knows about it because it's convenient that way?
Last furthermore, Sang-drax's grand master plan to seal the Final Gate is f***ing stupid. His goals are – nay, he is supposed to be the manifestation of chaos and violence – so why would he intentionally want to limit the amount of scarred, hate-filled people like Xar and Haplo spilling out into the larger world? Besides, WHO WILL KNOW? The only ones who will even know the Final Gate is closed are the ones already outside, or those who reach it. And will probably just die upon finding it shut. I'm rambling and getting a headache.
It's probably unfair of me to go on about this in a series which, as I've noted, was never about being highbrow literature; but what I really love about Death's Gate is the worlds, and the shades of gray – characters who overestimate themselves, like the Sartan; who sin by omission, like Alfred; who get what they want and find it lacking, like Jarre. The collapse of that promise into something so much simpler and more manageable is just a disappointment.