Definitely a stand out in the Greyhawk Classics series. We skip over the standard recruitment drive in a local tavern, to instead meet our party partially formed and already adventuring. Afterwards they team up with some local noble and set up a massive caravan of heroes and guards, to take on a quest that leads them into the Tomb of Acererak. I liked this approach and the characters were all very quickly likeable.
The descriptive writing for the environment was generally sensational and made each setting instantly palpable for me. I actually had a good sense of the map in my head for once too. The descriptions of people and emotions were less appealing, sometimes plain but other times clever.
Our band of heroes are not the only ones seeking access to the Tomb, the dark cleric Durgoth leads a cohort of Tharizdun cultists with plans to awaken their imprisoned god. As evil plans go, Durgoth teams up with a local thieves guild but even this union is doomed with separate objectives.
After the failure of a surprise attack by Durgoth's minions, the "evil genius" thinks up a cunning plan which is supposedly as evil as the dark lord himself, but it is exceedingly obvious and Frankly rather lazy. Think about the scenario and see if you can guess it, I guessed it. Durgoth announces the plan only a few pages later. It's sort of the classic Indiana Jones set up.
Durgoth is unjustifiably self-assured so damn frequently that it actually started to become annoying and I don't mean unjustifiable in the sense that we know the good guys will win, much more simply he congratulates himself for the brilliance of his own plan based on nothing, no evidence, no reason. It's barely a plan really.
But don't get me wrong, I thought the idea of shadowing the main party was a good move.
I noticed other little inconsistencies throughout, the following is just one example that I jotted down but there were many before and after it. The sorceress Sydra was performing a ritual and we read Durgoth thinking to himself that he didn't care much for the details, that he only wanted to see the outcome. Only a page or two later we catch Durgoth "staring at the arcane display with great interest".
Although it's handled a bit plainly, it was nice to have a character dealing with a sort of fall from grace background and overcoming alcohol dependence. The power of friendship and other "nice" themes are prevalent in this redemption arc.
As noted in other reviews, the ending is quite abrupt but I didn't see anyone else comment on just how brutal it is. It's a short but sweet end to this adventure.