Digital art is all around us. It's in the magazines and books we read, it's on television and in the movies, it's in the games we play, and it hangs in art galleries around the world. Digital art even helps visualize the buildings we live in and the cars and aircraft we travel in. But what is digital art? Where did it come from? How does it work? And perhaps even more important, is it even art at all? Professional digital artist Ron Miller answers these questions and more―and inspires new artists to experiment with this exciting and ever-changing art form.
Ron Miller is an illustrator and author living in South Boston, Virginia. Before becoming a freelance illustrator in 1977, Miller was art director for the National Air & Space Museum's Albert Einstein Planetarium. Prior to this he was a commercial advertising illustrator. His primary work today entails the writing and illustration of books specializing in astronomical, astronautical and science fiction subjects. His special interest is in exciting young people about science, and in recent years has focused on writing books for young adults. To date he has more than 50 titles to his credit. His work has also appeared on scores of book jackets, book interiors and in magazines such as National Geographic, Reader's Digest, Scientific American, Smithsonian, Air & Space, Sky & Telescope, Newsweek, Natural History, Discover, Geo, etc.
Miller's books include the Hugo-nominated The Grand Tour, Cycles of Fire, In the Stream of Stars, and The History of Earth. All of have been Book-of-the-Month Club Feature Selections (as well as selections of the Science, Quality Paperback and Astronomy book clubs) and have seen numerous translations.
Considered an authority on Jules Verne, Miller translated and illustrated new, definitive editions of Verne's 20,000 Leagues Under the Sea and Journey to the Center of the Earth as well as a major companion/atlas to Verne's works. He has worked as a consultant on Verne for Disney Imagineering and for A&E's Biography series.
Miller is also considered an authority on the early history of spaceflight. The Dream Machines, a comprehensive 744-page history of manned spacecraft, was nominated for the prestigious IAF Manuscript Award and won the Booklist Editor's Choice Award.
As an artist, Miller has designed a set of ten commemorative stamps for the U.S. Postal Service and has been a production illustrator for motion pictures, notably Dune and Total Recall. He has also done preproduction concepts, consultation and matte art for David Lynch, George Miller, John Ellis, UFO Films and James Cameron. He designed and co-directed the computer-generated show ride film, Impact! and has taken part in numerous international space art workshops and exhibitions, including seminal sessions held in Iceland and the Soviet Union (where he was invited by the Soviet government to take part in the 30th anniversary celebration of the launch of Sputnik). His original paintings are in numerous private and public collections, including the Smithsonian Institution and the Pushkin Museum (Moscow).
this book is a rather superficial overview of digital art, probably the amount of info you could get from a special features of a specialist magazine. won't really teach you how to get started at any level
This was a fun read. It's a book for someone interested in the subject, but does not go very deep into the subject. It was just what I needed to get me excited for my classes.