So here's the moment that Sim takes what was left of the fourth wall and sets about hammering it into a fine powder. No, Cerebus's world will never make any more sense than it does, right now, but on the other hand it all makes perfect sense, and that sense is: it's stuff that Dave Sim thought up. Over a long period of time. During which his ideas about comics, about narrative, and about reality changed quite a bit. And during which he kept producing the comic at a steady pace, twenty pages a month, regardless of what the hell he was doing or what the hell was going on in his head at the time.
Honestly, I probably prefer this, as a resolution, to the sort of internally-consistent, narratively-coherent afterthought that I'm sure Sim could have come up with in its place, had he wanted. Cerebus is a comic that Sim thought up and committed to 300 issues of, and by issue 200 he'd been all over the place with it, and to think of Cerebus as unified by any principle more significant than the fact that Cerebus was what Dave Sim would be doing until he hit issue 300 would be foolish.
And if you can accept this, and get over the disappointment that you're no longer allowed to think of Cerebus's story as an epic fantasy in the usual sense, you're primed for the next hundred issues. Sure, there will never be a conventional payoff to the rich narrative that sustained the comic for most of the last 200 issues. But you do get to look forward to a hundred more issues of Dave Sim creating the sort of comics art he feels like making at the time, and as an added bonus those issues will continue to be about some of the characters you've grown fond of. (by James)
Minds is the first ending of Cerebus - if you were reading the comic for the fantasy elements, for the story of Cerebus' rise to power and fall from grace in Iest that began in earnest with High Society and climaxed with his brutal one-on-one fight with Cirin in Reads, that finishes here.
Except, honestly, it sort of doesnt. Parts of those things - the disposition of power in Dave Sim's fantasy world; how Cerebus deals with authority and success - recur in future books. The broad arc of Cirin's matriarchy is left for later. We'll see many characters of note again at least once, even if this is it for most of the fan favourites. What people mean when they say that Cerebus ends with #200 - the end of Minds - is that this is the final time the book consistently feels like it did in its heyday, the commercial peak of Church And State. Cerebus has already proved it can break that template: this is the final time it returns to it.
Let's take it on those terms, then. Is it a good ending, does it fulfil the promise of High Society and Church And State II? Yes. No. It depends. Yes: Minds is a considerably friendlier book than Reads. Sim isn't exactly working to regain readers' trust (as will become even clearer, he doesn't care, and I don't think he could have made the good parts of Cerebus if he did.) But he's not trying to actively alienate them either. Minds is a beautifully told story, the Sim/Gerhard pairing on peak form - Gerhard's journey through the cosmos and his vision of ravaged Pluto is especially spectacular, but Sim is drawing his heart out too, from the desperate aardvarks clinging to what's left of their throne to the "what if" sequences exploring alternative futures for Cerebus if he married Jaka. There's much less formal experimentation, but what there is works superbly - the page in which the force of Cirin's telepathic denial literally breaks all other thought and speech bubbles is wonderful; the "injury to the eye" section one of the most disturbing point-of-view passages I've seen, even if it is set to a Pink Floyd song.
So it's possible to enjoy reading Minds in a way it wasn't possible to enjoy reading Reads - there's no text lumps, no whiplash shifts in pace, no brain-curdling gynophobia. And yet Reads happened. Viktor Davis exists, and he is, in some sense, writing this comic. The promise of Cerebus has always been that when you turn a page you might see something you've never seen done in comics before. But after Reads, you also know that when you turn a page you might see Sim trying to persuade you that you or your partner is a brain leech. It creates, shall we say, a barrier. Sim is on his best behaviour in Minds - he has a job to finish, and it's not until later books that the ideas presented in Reads bubble back up to the surface of Cerebus. But this isn't a comic you can read innocent of what Sim thinks any more (and that's the way he wanted it).
So it looks very good, and it feels a little bad, but how is it as an ending? At this point I have to spoil Minds - if you've come this far and you genuinely don't know who Cerebus meets on his Second Ascension, stop reading.
The bulk of Minds is a lengthy conversation between Cerebus and "Dave" aka Dave Sim, who has dropped his text-section identity now he's chatting to his creation rather than his readers. He doesn't wander up and shake Cerebus' paw: it's handled more elegantly, via thought bubbles intruding on Cerebus' own consciousness. Dave reveals a few cogent background details to Cerebus, tries to show him what'll happen if he gets what he thinks he wants, and comes close to abandoning him before dropping him back into the final third of the comic.
Your feelings about Minds as a satisfying ending - to Mothers & Daughters, to Cerebus so far, or even just to itself - are going to depend on how you view this kind of metafictional self-insert. Some people love it - probably a dwindling band, the more it's done, though I feel like it's out of fashion now, as with a lot of techniques Sim likes. Some people will throw the book down just as much as if Viktor had popped up with some finer points on gender. I'm in the middle - an eyeroll, an OK, and a let's give this the benefit of the doubt.
(Sim claimed in interviews and in the comic itself that this meeting was always planned, and while I'm never sure how much he revises his own backstory I can absolutely imagine "Cerebus talks to his creator" as part of the initial "300 issues" revelation in 1979)
I can see a lot of ways in which it works. Having comprehensively undermined The Judge, his in-story omniscient figure, Sim can't just introduce another, bigger Judge for a bigger Ascension. Cerebus has to actually either meet God, or meet someone who can credibly serve that function. Sim at this point doesn't actually believe in God - and Tarim, Cerebus' God, has become sort-of ridiculous in the context of being a part of so many narrative jokes at this point anyway. So meeting God would be less impressive than meeting "Dave" (and not meeting him will turn out to be very useful for Sim later on).
And besides, having Dave turn up links back to both the text pieces in Reads, not just the metafictional one. Sim is a credible divine stand-in because - unlike Steve Gerber or Grant Morrison or any other comics writer who'd played the metafictional card before - he truly does have sole control over Cerebus and his universe. Meeting your creation is the prerogative of the true creator, the self-publisher.
All that said, half of Dave's narrative function in the story is to deliver a huge amount of exposition, and big lumpy exposition in the closing chapters of your epic is a problem. The best parts are the parts that dig into the backstory of Cirin, because they serve as a sort of epilogue to the parts of Mothers & Daughters that are about the women *characters* rather than about 'women'. And they're one of the final times Sim writes something which actually feels cogent and well-observed about politics, in this case, the nature and risks of revolutionary movements. But there's also a supposedly big revelation about Cerebus, and why he didn't become a great leader, and it really feels unnecessary - answering questions that feel unimportant relative to the comic we've actually been reading all these years and change nothing much on a re-read. Like the parade of old faces in Flight, there's something a bit finicky about it, a fussy tying up of loose ends, to persuade us all that old material really was important.
The other half of the Dave section works much better - a look forward instead of back, as Cerebus petitions Dave to make Jaka love him, and Dave shows Cerebus how unhappy that will make everyone. These sequences are powerfully done, though as with any fantasy sequence their declared nature as fantasy blunts their effect a bit. But they are a kind of emotional ending for Mothers & Daughters as a whole, a novel which began with Cerebus spurred into murderous action by his obsession with Jaka, and ends with Cerebus given the chance to show growth as a person and choose not to pursue it.
So Mothers & Daughters ends with a conversation between 'father' and 'son', and the reader who wants to go no further with "Dave" or Viktor Davis or any of his ideas can lay the series down and forget the rest exists and think, wow, Cerebus, that was a weird comic, but when it was good it was REALLY good. The thing is, that's still true of the rest, but it will never be good in *that* way again.