Women is to a large extent Flight continued - after this Mothers & Daughters takes a sharp right turn, one of the effects of which is to make a lot of the conflict outlined here much less relevant. Kevillism is mentioned a few times after this, but the ideological war between Cirin and Astoria, the backdrop to much of the series' intrigue since High Society, fizzles to a halt here, just as Dave Sim gets round to actually explaining it.
I found myself wishing he hadn't. Left as an outline, you could fill in your own details of what the Cirinists and Kevillists believe, which would probably have left both more credible in the reader's eyes. There are enough disagreements among real-world feminists, including very profound ones, for the story to riff on the idea of them without really filling the broad outlines suggested by the words "mothers" and "daughters". What we know before Women starts is probably enough - Cirinism is a natalist theocracy in which only mothers can vote which relies on physical force; Kevillism is a broader female supremacist movement which works via political intrigue and coded communication.
We've already seen Sim explore aspects of life in a Cirinist society, and he'll keep on doing that. In Women, though, he starts including extracts from the core philosophies of his two fictional movements, and I began to think - I know this conclusion may shock you - that Dave Sim's grasp on feminist ideas isn't particularly strong. Both Cirinism and Kevillism feel like extremist parodies of the fringes of feminist thinking, with a bit of fascism or libertarianism thrown in. As High Society style political satire a la Lord Julius' machinations they make a certain amount of sense, but the placement of the texts in the book, and the large amount of conversation given over to them, suggests that a more serious reading is expected. Perhaps this isn't Dave Sim parodying feminism. Perhaps this is what Dave Sim thinks feminists actually believe.
We'll get a definitive answer on that soon enough. Meanwhile - not for the last time in Cerebus - the constant irruption of text pages serves to both break up and drag down the storytelling, which, as in Flight, is hard to follow at the best of times, a melange of scene-shifting and oblique storytelling in which much of the action takes place in dreams, but where much of the dreams have real world effects. Some of the key scenes are told via telepathic reportage in ways which make them feel deeply unreliable and chaotic, an intentional (and effective) destablilising of the story.
The emphasis on dreams is reflected in what's probably the best-liked and -remembered element of Women, the Roach's transformation into Sandman parody Swoon. Neil Gaiman, no less, loved the homage and still speaks of it fondly. Visually it's a treat - the Roach as a lovesick goth, Elrod in a wig as Death - but for me there's something unsatisfactory about it, and about Sim switching away from the volume's climax to do a series of Roach jokes about Image Comics and the rest of the recently-booming mainstream (inevitably, most of these are now baffling even if you were 'there'). Like the Conan pastiches, broad riffs on mainstream comics were part of what made the series great, but the tonal whiplash they create in Women next to the dreams, the disasters, the decompression and everything else just adds to a feeling of chaos: Sim playing the hits one last time, but nothing sticking.
In one major way, though, Women improves on Flight. Flight was riffing on the early issues of Cerebus, where the hero wandered aimlessly between adventures, and so it often felt arbitrary in its shifts of emphasis and cast. Women, though, is - according to Sim - intended as a High Society follow-up, and it shares with its model a setting, a sense of plot and counterplot, a focus on Astoria and most of all a direction. The story is building to a confrontation, and that basic level of excitement and momentum is how it works best.