This book, for new players and Dungeon Masters as well as more experienced campaigners, presents rules for adventuring in the outdoors. Opportunities and challenges await characters brave enough and hardy enough to take on the biggest "monster" of all --the wilderness!
Kim Rudolph Mohan (born May 4, 1949 in Chicago, Illinois) is an American author and editor.
Mohan was born in Chicago, Illinois, and moved to Williams Bay, Wisconsin when he was five. He became an avid science-fiction and fantasy reader and occasional wargamer, and graduated third in his high school class. He attended Beloit College, switching majors between philosophy, mathematics, and other subjects. "I decided that what I really wanted to do was write, so I sort of fell into a job working for the Lake Geneva Regional News as a reporter, and dropped out of college. That lasted for a few months, then I joined the staff of the Beloit Daily News, where I stayed for nine years." During that time, Mohan worked as everything from a sports writer, an editorial writer, the state editor, and the wire service editor. After nine years, he had grown tired of the newspaper business, and became a freelance writer for various newspapers.
Nice reference book for those players that want to go wander in the woods. I know it's for an older edition of D&D but it still a really nice reference book. Recommended
True story- the first time I read this book was when I found it at my local library in the non-fiction section with actual wilderness survival books. Growing up, I spent a lot of time camping in the woods and went through a phase where I wanted to learn wilderness survival skills. I also played AD&D at the time, so finding this book in that section was kinda funny. I don’t know if the librarian that put the book in that section realized what it was, but in their defense the book actually contains some very basic information on wilderness survival, including basic information on weather and terrain.
I picked this up thinking it was about hexcrawling procedures or wilderness exploration. Instead, we get information about wind velocity effects on arrow flight, how much damage a tornado will do to surrounding structures, and the effects of heavy loads on a rope.
You don't need any of this crap to have a fun game. In fact, I would go so far as to say that most of the stuff in this book is more detrimental to game fun than not.