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The year is 2116. Eugenics experiments have failed to curb the city's dense population, which drowns in perpetual shadows cast by a layer of giant towers scraping the stratosphere miles above.

Further below an ancient and mysterious world crumbles...

STRATA is a book about the future, made for the future. Directed and illustrated by Tommy Lee Edwards, with music and sound design by I Speak Machine, it comprises science fiction and essays by eight stellar writers.

Each story is a portal that will take you deeper into STRATA; each essay will reveal another layer of science that underpins the world.

The year is 2116.

Eugenics experiments have failed to curb the city’s dense population, which drowns in the perpetual shadows cast by a layer of giant towers scraping the stratosphere miles above. Further below an ancient and mysterious world crumbles…

What will the future hold for petty thieves, high-society chefs and dispossessed young women?

Readers toggle between ‘fiction’ and ‘science’ modes to discover STRATA’s dystopian class war and explore the future through specially-commissioned work across four topics:

LAW ENFORCEMENT: Greybox by James Smythe, paired with an essay by Misha Glenny

SYNTHETIC NEUROBIOLOGY: Outreach by Laurie Penny, paired with an essay by Lewis Dartnell

FOOD PRODUCTION: A Handful Of Rubies by E.J. Swift, paired with an essay by Paul McMahon

INFECTIOUS DISEASES: Affection by Lavie Tidhar, paired with an essay by Maggie Koerth-Baker

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First published April 1, 2016

15 people want to read

About the author

Tommy Lee Edwards

260 books10 followers
Tommy Lee Edwards is an American illustrator. Edwards' varied portfolio includes works created in the realm of comics, video games, books, advertising, film, and animation.
(source: Wikipedia)

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153 reviews21 followers
April 26, 2016
While this works great as a multimedia exploration, of a fusion between motion-comics, music and prose, the dystopian setting in which the tales (and non-fiction essays) take place does feel a bit generic. It works as a "future shock" parable but may be better off if this concept expands on future projects (multimedia or not)...
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