In the snowy, icy fields of the North, entire tribes of barbarians – disease-bound servants of the Thrall Lords – amass, mustering for Ragnarök. Their ears tuned to whispers sane men cannot hear, these horrid foes wait only for the guttural command of their masters. Further south, the dead gather among the ruins of pulverized cities, growing stronger in shadows of the Ghoul Stone, the necromantic bridge between Midgard and Neinferth. All the while, the good people of the South stand divided against their aggressors – the City-States of Vallinar embracing technology as a means to win Ragnarök, while the ælves and their allies battle to eradicate every trace of it. All the while, the daily tick of the Ragnarök Clock marks the passing of another season, bringing every branch of Yggdrasil closer to Ragnarök – the final battle. The long-awaited Dawn of Twilight Campaign Guide
A variant setting using the pathfinder/3.5 rules, this is a wonderful creative work where adventures will have a Nordic Scandinavian mythos intermixed with storm punk (steam punk centered more on electricity gathered by storm druids than the typical). It is an interesting mix that gets even more appealing as one goes on, with variant rules on honor points and wyrd wherein strands of fate exist for the characters which can be altered. This setting also has many different avenues for adventure leading from political to mythic war of the gods with ragnorok. An expansive universe with many interesting dimensions and fascinating new races and classes, it does feel slightly high power, at least at the low levels, however, this will allow for some captivating adventures to be played with high stakes power games. There are a few minor criticisms (such as the need for maps showing just where these cities are when they are described, rather a few grammer/syntax errors, and perhaps the need for a little rearranging of the chapters [shouldn't the chapter on the gods be a bit earlier?] as well as the need for more tables) however, over all, this work more than succeeds at its likely creative goals.