Return once more to the world of ARS, a place where metal monsters walk the land in the form of mobile scrap heaps. In this exciting installment, Scott and the group learn that they must separate for a time. In the interim, new friends are made, quests are to be quested, and a new danger begins to loom on the horizon as a full moon rises to prominence.
I think this book is suffering what most litrpg books suffer from late in their series. They stray away from what drew the readers in. Mainly the rpg stuff. (Loot, dungeons, grinding, leveling, etc) I think there were like 3 chapters of actual litrpg content, and the rest was fluff.
Are these books getting shorter?
I give the book a 3 star as a filler book in the series with little progress on the actual story line. If that's harsh, I apologize. It was a little amusing, and all the lovey dovey scenes made me throw up a little in my mouth, but I was amused.
Get back to litrpg goodness please! Don't alterworld this series.