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353 pages, Kindle Edition
First published November 22, 2016
Games alter outlook, introduce intellectual vectors, train the amygdala, and can be used to emulate behaviors, form metaphors, promote loyalties and sportsmanship. It was what my father, the original captain, never imagined. I don’t think even Narcís would have killed a man who had been his spinward goalie in the cargo-bay ball playoffs.
“(...) Do they still have priests, these days? I suppose they must.”
“There is a group that calls itself the Sacerdotal Order, which is under the protection of the Fifth Humans. They say they are the heirs of the Old, Strong religion, and the successors to Saint Peter, but their doctrines have grown confused and corrupt with time. They say Peter holds the Keys to Heaven and Hell. My people taught that Peter lives with the souls of dead children called the Lost Boys, and he never grows old and never completed the journey to the afterlife, but dwells in the great star Canopus, the second-brightest star to the right of Sirius, the Dog Star. The tiny and bright spirit who dwells with him shines her light and rings her bell and calls the lost and wandering ghosts to her. She died, sacrificing her life saving Peter, but is resurrected when the innocent clap their hands, for their faith brings the dead to life again. You can see from where these Sacerdotes derive their ideas and myths: all is but a holdover from the pagan roots of yore.”
Their worlds were names from song and legend, bitter with nostalgia, and thoughts of homes forever lost: small and frozen Feast of Stephen, happiest of worlds, with its strange twin moons; sweltering, huge Nightspore, whose winds and weathers, temblors and tidal waves even Summer Kings could never tame; Joyous, whose masked and silent peoples spoke no names, carried no weapons, and kept no records; Euphrasy, the only world ever to repel the Myrmidons; slowly turning Aesculapius, a world of gardensmiths and tree sculptors, whose peoples during the flare times of their unstable star went mad and enacted strange crimes; and Aerecura, where the corpse of a god, dead in orbit, still moaned and murmured and disturbed the dreams of the unshielded; piteous and envied Penance, whose peoples walked in hair shirts through valleys clogged with diamond, opal, jacinth, emerald, weeping over their wealth and half-blinded by the ground glare; Dust, whose continents were smothered in a featureless dun powder from which the Aberrant and the Anarchist by thought alone could sculpt whatever things his frenzy or strange fantasy called forth, before the storms of dawn dispersed it; Schattenreich and Rime, twin worlds, one where ghosts outnumbered the living, the other where Reticent lordlings lived alone in lavish self-made museum-mansions, accompanied by scores of splinter personalities, skilled at every art and craft; and Here Be Monsters so aptly named.
She showed them a simple game-theory equation, where the final move of any game, being anticipated by the players, would be taken into account in the penultimate move, and that move again be anticipated by the antepenultimate move, and so on for all the moves.
Since the final move of any game put the player beyond the retaliation of any further moves, each was under a strong incentive to be shortsighted and self-serving during that last move. But the move before that, anticipating this shortsightedness, was likewise under an incentive to be shortsighted, and so on. It was this shortsightedness, the mere fact that some crimes would never be punished, some insults never avenged, that permitted such acts to be perfectly rational strategies. In any finite game, all players had a final move.
Hence, all games allowed for at least some noncooperative moves. By analogy, all laws, even those that obtained between distant stars, had to allow for some degree of leniency and mercy, and some debts be forgiven. Some crimes to go unpunished, some relationships be permitted of one-sided exploitation (...).
Torment said, “How long will you pursue Rania before you give up hope?”
“What kind of bunghole puss-drippy question is that, lady? Never.”
Torment said, “And if the universe ends before you succeed?”
“I’ll break the damned universe, if it gets in my way.”
“So you see,” said Torment, “you are a player in an infinite game. There is no other end result for you, aside from finding her again. And once you have found her, what then? Does the love that prompted this pursuit cease, once it is no longer needed? No. Love is an infinite game. It admits of no selfishness, no shortsightedness. Anyone who makes a self-interested move in that game breaks the rules.”
58 Eridani—Neodamode
A highly militarized and organized society known for its peaceful, disciplined, and highly industrious populations.
Rho Cancri [a.k.a. 55 Cancri]—Sciritaea
A highly militarized and organized society riven by continual tumults, intrigues, and civil wars.