Unity and X-O Manowar thought the Armor Hunters were a problem that they had dealt with and could put behind them. But two of the Hunters escaped, and now they're going to launch a second assault that will put the entire team at risk.
We open with two issues by James Asmus in place of Matt Kindt, with fill-in art from Diego Bernard and Karl Moline, the Revenge Of The Armor Hunters story. This has a pretty good fake-out partway through that I didn't expect, but that's mostly all I can say that's decent about it. Malgam seems to have had a change of heart off-panel, while the rest of the team spend two issues scrabbling about on the back foot, and it's only Livewire's technopathy-ex-machina that gets them out of it. Bernard's art seems uneven, probably due to three inkers on one issue, while Moline's jagged style doesn't suit the characters at all and ends up being difficult to decipher at certain points.
Then issue 25 is collected in its entirety, which is mostly just random one-shot stories with a framing device of Quantum and Woody pitching a Unity movie. These are mostly pointless, with the one page PSA comics probably being the best. Then Matt Kindt returns for one final story, which is nice, but there's a feeling of incompleteness; Unity's story doesn't end, or even reach a milestone. The team stays together, there aren't any big upsets, it kind of just fades away.
It almost feels like Valiant gave up on this title three issues early, but produced these anyway. It's not a strong ending, or an especially fitting one, for a series that had such high highs.