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Choose your own attributes, gifts, faults, and skills; play "subjectively" (just "fudging" it) or "objectively"; use the rules you like best, they're all optional; choose your favorite dice techniques, or play diceless; incorporate any of the many available optional rules, techniques, and add-ons (including magic systems and the like) - or create your own! -- This book includes the complete customizable Fudge game system, plus "Fantasy Fudge," a version of Fudge customized for fantasy adventures. Fudge is recommended for experienced Game Masters (some decisions will be needed to customize Fudge to any given genre, campaign world, and gaming style), although the Fudge game system is easy enough for first-time roleplayers and flexible enough for experienced gamers.
128 pages, Paperback
First published June 14, 2000