While the other “Endless Quest” books I’ve reviewed were all based on Dungeons and Dragons, this was a rare example of a TSR-endorsed “choose-your-own-adventure” novel based on another of their products: “Top Secret,” the espionage role-playing game. “Top Secret,” as I played it, was more or less a Cold War James Bond-sort of adventure game, one that worked better for two players (one GM and one super-spy) than for the usual “parties” of other RPGs. As I remember my “Top Secret” adventures, they usually climaxed with the player working against time to defuse a nuclear warhead before it destroyed some large population center – sometimes while riding the missile to which it was attached after liftoff.
This book is nothing like that, although it is an interesting twist on contemporary espionage. It involves corporate espionage against a robot manufactory. The villains are still Russian, but actually the premise would still work in a post-cold-war setting, with Russian plutocrats (or maybe Putin’s secret service) hiring mercenaries to steal corporate secrets from American tech companies. Nothing in the text would really contradict that scenario. The other difference is that, where my friends and I would role play adult super-spies, this book makes you a male young adult who happens to be related to the owner of the targeted factory. That’s a bit more disappointing, but I’ve talked about that weakness in the “Endless Quest” series before.
So, how does it play? Pretty well, actually. There are a number of different directions you can go, and each storyline is nicely contained, without a lot of places where you can jump from one track to another while missing needed backstory. The introductory segment is somewhat long, and on re-reads one will tend to skip over it, but it doesn’t bog the story down too much, just sets up what you need to know about the situation and your strengths and weaknesses. Of course, the most fun result is the one that leads to the robot battle depicted on the front cover, but several others are also amusing and entertaining. Most of them have you come out ahead, or outright “winning,” but bad or lazy choices are punished with failure. Because there are so many trajectories (and so few pages), the storylines tend to be somewhat short, but not so much as to feel disappointing.
The one thing that surprised me is that there is at least some variation in the scenario, based on which choices you make. Most of the “win” endings I tried had my uncle who owned the factory very happy with me, setting up a scholarship for me to study robotics, etc. But, in one, he appears to have been implicated in the robbery. There’s nothing wrong with changing the rules of the game like that, so long as nothing in the narrative contradicts it, but it is unusual in this sort of adventure, and it gave me a moment’s pause.
Overall, this was a fun book that might hold up for young adults today, although having to run out and “find” a phone will probably date it.
Picked this up really quickly today in an effort to work through that pile of books in my To-Read stack. Originally brought it back from Malaysia for my husband's benefit, as I couldn't recall whether I'd already read it or not. A re-read inclines me to think that I haven't, though to be frank, the contents are rather forgettable. As far as game books go, this wasn't a favorite, as the writing is pedestrian and the subject matter (industrial espionage via robot theft) not a personal interest. I did like that the main character is the gender-neutrally named and depicted Terry, but after achieving two good and two bad results, I wasn't engaged enough to find out all the paths I could take, as I used to obsessively do as a child. I'd prolly have enjoyed it more were I still a child, actually, or more electronically-minded.
This is a Top Secret (TM) Endless adventure book. Like the other similar book (#7 Hero of Washington Square) it isn't very good, not even for a book where you choose your own adventure. There just isn't that much adventure here. There's lots of choices but they keep retreading the same ground over and over again. For example, you can read a nearly identical ending about 10 times (if you win) and there is an equal number of nearly identical endings for when you lose.
Ok, I guess all "Choose Your Path" books are not created equal. This one's kinda bland. I think the genre's more exciting when there are fantasy or sci-fi elements. It did take me back to a time when knowing morse code could still get you out of a bad situation, though!