It's always tricky to know how much an editor at Marvel influenced a book - particularly during the Jim Shooter years, where Shooter's own somewhat overbearing editorial preferences were as likely to be a factor as any creator/editor relationship. When people talk about Ann Nocenti's contribution to the X-Men, it's generally as a creator - she came up with Longshot, Spiral, and the Mojoverse (and should probably have been the only person to do Mojoverse stories, but that's a gripe for another review).
But Nocenti's stint as X-Men editor, which starts with this volume's #183, coincides with the book's stint as the undisputed heavyweight sales champion of the Marvel line, which also happens to be its most idiosyncratic, free-wheeling phase. Chris Claremont's preferences and eccentricities as a writer were firmly in place already - his love of dangling plots, soap-opera subplots, genre mash-ups and enormous casts. The last couple of years of X-Men had shifted the comic firmly away from a superhero story about superheroes towards a more science-fiction story about multiple factions of superpowered mutants under existential threat - in other words, the mode X-Men has used ever since, with brief exceptions.
Editors before Nocenti showed signs of reining Claremont in, encouraging some traditional superheroic guardrails - discrete stories, identifiable primary antagonists - even as his style developed. His editor after Nocenti - Bob Harras - initially let Claremont do what he wanted except when it was crossover time, before clamping down and bringing about the end of the era. It feels safe to say that Ann Nocenti was Claremont's most sympathetic editor, not just indulging his idiosyncrasies but encouraging them.
You can speculate on whether this was a pragmatic choice - chances are the best selling comic in the line is already doing plenty right; why not do more of it? Or a more positive one - a young, feminist, extremely intelligent, strongly politically aware woman with no very heartfelt interest in superheroes, whose own storytelling tends to the highly symbolic, is exactly the kind of person to encourage Claremont to go further, faster and harder away from traditional Marvel comics.
Whatever the case, the X-Men under Nocenti's editorship and during Claremont's commercial peak is a wonderfully messy comic - sometimes frustrating, occasionally downright bad but more often compelling, surprising and delightful in its productive chaos. The cast becomes porous, the team fluid, characters shift sides - but more often start questioning the idea of sides in the first place. Storylines slip around, often feeling almost directionless but always coming to an unexpected crescendo that feels more organic than an 'event'.
More than anything else, for these to be the best selling comics in America remains a very weird outcome. Something like "Lifedeath" is a deeply strange hit comic. It's a romance issue between two broken people, drawn beautifully and lyrically by Barry Windsor-Smith, which is also a middle part of a multi-part story about the government's attempt to bring in Rogue and its consequences, which is ALSO an unannounced crossover with, of all things, toy tie-in ROM: SPACEKNIGHT.
Why is Claremont happy to use the Dire Wraiths as his antagonists? Because of their thematic coherence with the rest of the storyline - they steal identities, as does Mystique, as does Rogue herself, and they're pitted against Storm and Forge, both undergoing multiple identity crises, though the depth of Forge's isn't explicit until years later. Plus they're magical, which at this point in his run suits Claremont very well - he was apparently fascinated by the occult around this time anyway, but he also loves the potential for possession, corruption, exploring the hidden reverses of the people he's writing about. (This volume also contains the Magik miniseries, which delves into this stuff at length: I talked about that one in a New Mutants review elsewhere)
The result is a story that swings between tense, sharply choreographed action - the river scenes where Storm loses her powers - and a world of lies, chaos, and fluidity. Forge's penthouse is a chaotic environment inside (thanks to his holograms) and outside (thanks to another unannounced crossover, this time with Thor) and the comic revels in its sudden wild looseness. By the end of this volume we're a world away from the clean lines of Byrne or even Paul Smith, and the relatively straightforward dilemmas of the Phoenix saga.
Not content with storytelling chaos, Claremont is merrily expanding his cast. The focus is on Storm, Rogue and Forge - one new character, one new-ish one, and one exploring a radical shift in identity. To them he adds Rachel Summers, freshly arrived from an alternate future, who simply tumbles into the cast without that much fanfare and becomes one more plate to spin and mystery to eventually solve.
I love the back half of this volume, but I think in general fans prefer the more stable stories in the first section, with new penciller John Romita Jr (who turns out to be a terrific fit for the chaos of Forge's Eyrie and the gross solidity of the Wraiths) settling in. The Morlocks sequel isn't up to the standards of the Storm v Callisto story, but almost nothing is: it's still good. And there's an excellent one-issue Rogue spotlight which introduces the idea that "Carol Danvers" lives on as a sub-personality - again, something that pays off years later.
This volume also includes the bookends to the X-Men's Secret Wars experience, a series in which they're horribly characterised by Shooter but which does the useful work of finally scotching the Kitty/Colossus relationship. The aftermath issue of that is justifiably seen as one of the series' high points - pages devoted to an awkward teenage break-up which segues into a bar-room brawl between Colossus and a passing Juggernaut. Romita's obvious joy in drawing two massive dudes pummelling each other, and the enormous property damage they cause, is one of those moments where an artist really 'arrives' on a series they'll make their own. That story also happens to be Nocenti's first as editor. It's 1984, and the X-Men are in delightfully unsafe hands.