Today’s Comprehensive and Authoritative Guide to Augmented Reality
By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including computer vision, computer graphics, and human-computer interaction. Augmented Principles and Practice integrates all this knowledge into a single-source reference, presenting today’s most significant work with scrupulous accuracy. Pioneering researchers Dieter Schmalstieg and Tobias Höllerer carefully balance principles and practice, illuminating AR from technical, methodological, and user perspectives.
Coverage includes
head-mounted, handheld, projective, auditory, and haptic Tracking/sensing, including physical principles, sensor fusion, and real-time computer vision Calibration/registration, ensuring repeatable, accurate, coherent behavior Seamless blending of real and virtual objects Visualization to enhance intuitive understanding Interaction–from situated browsing to full 3D interaction Modeling new geometric content Authoring AR presentations and databases Architecting AR systems with real-time, multimedia, and distributed elements
This guide is indispensable for anyone interested in AR, including developers, engineers, students, instructors, researchers, and serious hobbyists.
A solid overview of Augmented Reality technology, although somewhat pedestrian in tone. It does present a good overview of non visual aspects of the technology. I found it overly focussed on the technology itself, however, and not enough on the societal aspects given its subtitle, Principles and Practice.
Great primer on augmented reality, but just when you think it's going to go over the underlying math to transform from world space to camera space - it skips it.
Extremely readable, it should give you an intuitive feel for the system trades, and the parameters/technical specifications that devices and companies post (boast) about.