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384 pages, Hardcover
First published August 10, 2016
Book Title: The Citadel (Mirror World #2)
“In the game world, leveling up isn’t just about experience—it’s about survival, trust, and making your own rules.”
The Citadel picks up immediately after the events of Project Daily Grind, expanding both the protagonist’s in-game journey and the stakes of the Mirror World. Our hero, Olgerd—or “Goblin” as some refer to him—has now fully embraced the treacherous life of a mobster-turned-heroic-underling, navigating the ruthless, immersive, and politically chaotic VR world where failure often means permanent consequences.
In this installment, Olgerd's goal shifts from survival to ascendance. The plot centers on his efforts to strengthen a struggling clan based in the titular Citadel, a strategic fortress with crumbling defenses, surrounded by hostile guilds. The mix of tactical warfare, city-building, and high-stakes political drama gives the narrative a more structured and expansive feel than the sandbox-style narrative of Book 1.
Plot Progression Compared to Book 1While Project Daily Grind felt like an introduction to the Mirror World—with a heavy focus on grinding, systems, and the shock of transition from real to virtual—The Citadel dives into layered objectives and deeper character evolution. It’s no longer just about escaping drudgery; it’s about shaping a legacy.
Book 1: Focused on basic survival, NPC status, and personal adaptation to VR life. Book 2: Emphasizes leadership, PvP and PvE politics, alliances, and inter-guild warfare.This evolution reflects a broader LitRPG trend where protagonists transition from “zero to hero,” and Osadchuk executes this shift without losing sight of Olgerd’s gritty pragmatism and moral ambiguity.
Character DevelopmentOlgerd continues to be a grounded, reluctant leader—a contrast to LitRPG heroes who acquire power too easily. His cynicism is balanced by glimpses of compassion and camaraderie, particularly with his growing inner circle. The new characters introduced—such as aspiring mages, quirky craftsmen, and rival players—are more distinct and narratively essential than in Book 1.
Game Mechanics and World-BuildingOsadchuk's attention to the mechanics of clan management, defense building, and strategy simulation is meticulous. The Citadel feels alive—with economic challenges, siege threats, NPC migrations, and real-time decision-making. The game system’s realism adds tension and immersion without ever bogging the pace.
Writing Style and TranslationThe translation (from Russian to English) remains serviceable. While occasionally stiff or literal in phrasing, it maintains clarity and action momentum. The prose is functional—descriptive enough to conjure scenes but never overly elaborate. The tactical sequences are a highlight, balancing game logic with narrative drama.
Comparison to ContemporariesThe Citadel compares favorably to works like The Land by Aleron Kong or Soulstone by J.A. Cipriano. However, unlike Kong’s humor-infused epic or Cipriano’s pop-culture-rich romp, Osadchuk’s world is grimmer, more Eastern European in sensibility. That grounded tone sets it apart in the increasingly saturated LitRPG market.
Quote: “The system didn't care how noble you were. It rewarded results. You either built something—or died trying.”Final Verdict
The Citadel is a strong continuation of the Mirror World series. It moves from raw escapism to complex strategy without sacrificing the tension or stakes that made the first book so gripping. The layered character arcs, combined with economic and military progression systems, give it long-term potential as a cornerstone LitRPG series.
Rating: ⭐⭐⭐☆ ☆
Recommended for:


Not recommended for:
Readers seeking romance or comic relief Newcomers to the genre (start with Book 1 first) Those uncomfortable with slower economic arcs mixed into the action