Daze of hate, knights of suffering! Fugitive Zayne Carrick joins forces with the Jedi Masters who killed his fellow Padawan in a bid to save the galaxy from the Mandalorians! But will the megalomaniac Lord Adasca outmaneuver them all? Then, in a story that reverberates across every era of Star Wars, the clandestine Jedi Covenant is rocked by a terrifying vision of the far future - and one of its Shadows, Celeste Morne, faces the monstrous task of recovering an ancient Sith artifact! But will Zayne Carrick achieve vindication at last, clear his name and end his days as a renegade? Plus: the ultimate guide to the state of the galaxy 4,000 years before the rise of the Empire!
COLLECTING: STAR WARS: KNIGHTS OF THE OLD REPUBLIC 19-37, STAR WARS: KNIGHTS OF THE OLD REPUBLIC HANDBOOK
New York Times bestselling author John Jackson Miller has spent a lifetime immersed in science fiction. His Star Trek novels include the Discovery – Die Standing, the acclaimed novel Discovery — The Enterprise War, the Prey trilogy, and Takedown. His Star Wars novels include A New Dawn, Kenobi, Knight Errant, Lost Tribe of the Sith, and the Knights of the Old Republic comics, available from Marvel as Legends: The Old Republic.
He’s written comics and prose for Halo, Iron Man, Simpsons, Conan, Planet of the Apes, and Mass Effect, with recent graphic novels for Battlestar Galactica, Dumbo, and The Lion King. Production notes on all his works can be found at his fiction site.
He is also a comics industry historian, specializing in studying comic-book circulation as presented on his website, Comichron.. He also coauthored the Standard Catalog of Comic Books series.
I have finally finished The Second Volume of The Old Republic Epic Collections! This contains issues 19-37 and the Knights of the Old Republic Handbook. I will only do brief summaries of my thoughts on each part of this collection, because I have already done more detailed reviews of them.
I will say one thing though, the cover was a dumb choice. It was the cover used for the "Vector" crossover, a story that spanned all of Dark Horse's major star wars comic runs at the time (Knights of the Old Republic, Dark Times, Rebellion, and Legacy). Don't let it fool you- Darth Vader, Luke Skywaker, and Cade Skywalker only appear in a couple of panels for one scene, and don't play any sort of major role in any part of this collection. If anything, a more fitting cover would have been the one for Vindication.
Daze of Hate, Knights of Suffering (4.5 Stars): While I wasn't the biggest fan of "Daze of Hate" initially, I grew to like it much better on a reread. Jarael is actually handled really well, and I can't believe I missed all of the bits where she got to be badass and strong the first time. My mistake. The very end seems a little convenient, but yeah, it's good. "Knights of Suffering" was awesome. Zayne was well developed, and the battles with the mandalorians were amazing to behold. Plus, it offers one of the best lightsaber fights to play out in a star wars comic. (My Review: https://www.goodreads.com/review/show...)
Vector (3.5 stars): Technically the edition I reviewed also has the portion of Vector that takes place during "Dark Times", but I only read the 4 issues taking place during Knights of the Old Republic. The artwork sucked hard, but I was impressed by how well integrated the story was into the rest of the comic, leading directly into Vindication. Celeste Morne was a decent character, and Zayne and Marn were especially funny. While it wasn't the best, I liked it more than I thought I would and it was better than it had any right to be. (My Review: https://www.goodreads.com/review/show...)
Vindication (4.5 stars): Collecting "Exalted", "Turnabout" and "Vindication", all three of these arcs were fantastic. Zayne's abilities were progressed in an incredibly compelling way, and additional layers were added to him that make him even more complex. The story made some surprising twists and turns, especially how it ended. (Review Here: https://www.goodreads.com/review/show...)
"Prophet Motive" (3.5 stars): I will do a more detailed review of this arc when I acquire The third volume of the Old Republic Epic Collection and I get to reviewing Vol. 7: Dueling Ambitions. While the story on its own isn't anything special and doesn't set up much in terms of story going forward, I am intrigued by the possibilities going forward with the characters- particularly Zayne and Jarael.
Knights of the Old Republic Handbook: I'm not giving this one a rating, because it doesn't tell any story and didn't have any impact on my overall enjoyment of this collection. It just gives summaries/recaps of the most important characters, ships, and planets from the series so far. If anything it should have been placed either at the beginning of the collection or after "Daze of Hate, Knights of Suffering" and before "Vector". That said, it was a fun little inclusion, and the more Old Republic stuff I have access to, the better.
THE CONCLUSION: Final rating is should average around 3.5 based on my ratings, but I'm going with a 4.5 because of how good the Padawan Massacre storyline turned out to be. This is another worthwhile addition to the Old Republic, legends, KOTOR, and or general Star Wars fan's collections. Once again, the Force is Strong with this one, and April cannot bring us volume 3 soon enough.
WOW now that was a book! It has it's moments that are just decent, but the Vindication arc was definitely one of the greatest Star Wars stories I've read so far! It's the culmination of 35 issues of this comic and it's absolutely beautiful. Hope and redemption, evil and dark, an exploration of balance, not to mention also just absolutely insane. I loved this book.
I liked Miller's (and, Marvel's really) first collection of the Old Republic. The Old Republic, vol. 1 wasn't one of the best Star Wars arcs or omnibuses but it was fun and more history to its titular era. I had really high hopes that vol. 2 would continue in that direction, expecting to see Carrick's redemption and to gain an overall a deeper understanding of the Old Republic.
Well, Carrick is absolved of all wrong doing, but that's pretty much all that happens in this installment. I don't know what happened between the cliffhanger ending of vol. 1 and the next batch of vol. 2, but somewhere, Miller's own story went off the rails and had no hope of ever being recovered. The story and over-arcing plot of this collection is ridiculously boring, carrying on for 15+ issues. Hardly anything of any real importance or excitement happens. Ok, yes, there is a final showdown between an ex-jedi drop out and some of the main characters, and there is one moment of crossover greatness (Old Republic, New Republic, and Legacy eras) however to gotta force yourself through multiple inane and eventually pointless issues to get there. Simply put, this volume, all 480 pages of it, bored me tears.
I also wasn't a huge fan of the wildly varying art styles. Art and illustrations are probably just as, if not more so, important to a comic series. Having different artists illustrate the same series completely throws off continuity. Between the realism of Parson and Weaver, the more comedic style of Dazo, and the very anime-inspired Hepburn, things get lost in translation. When main characters look entirely different from issue to issue, and when the "feel" of each issue changes with each artist, the whole collection looses itself and never feels like one continuous story.
This wasn't a huge disappointment, but it still hurts, especially after the strength of the first collection.
This is one of my favorite Star Wars comic series. However, this volume collects the weakest issues. I remember quite disliking the ending of the Adasca storyline. The whole thing with the exogorths was awesome, but I remember the whole thing being pretty slow and the art isn't very good. Vector, while awesome in theory, also suffers from very bad art. I like cartoony styles, but come on! Zaynes chin is so exaggerated he looks like he could impale someone! Theres some really bad art in issue 31 as well. This volume is almost 3 stars. However, the Vindication arc is awesome and the Knights of Suffering arc is amazing. I kinda wonder if Zayne Carrick was an inspiration for Ashoka Tanos story.
Another fantastic entry in the Old Republic series of comic books.
The characters and storylines are as strong as ever, and we see events of the time period slowly inching towards those seen in the KotOR videogames.
The artwork and designs remain top notch, and this series still manages to feel really strongly Star Wars in a way that some other entries in the franchise do not.
Recommended to fans of the previous volume, fans of the KotOR games, fans of Star Wars, and fans of graphic novels in general.
This was such a wild volume and I had a fun time reading it, in the beginning its like losing interest but once it gets to the middle and to the meat of this run and once revelation starts happening, its epic and makes for a solid read and the twists are awesome and you would think they would go one way but they go the other and thats a good sign always for any series and I really like the directions some characters went and their fate and the aftermath and how it brought our crew together and thats so awesome to see!
So yeah really liked this volume and Zayne's evolution and how they set up whats to come and reference and crossover to the wider SW timeline and how it all connects, while also telling its own story! So yeah read it!!
This massive collection (issues 19-37 plus the KOTOR Handbook) took me a while to get through, but the payoff in the penultimate arc makes the journey worthwhile. After volumes of buildup, Zayne Carrick's fugitive storyline finally reaches its conclusion in truly epic fashion - tragic, shocking, and action-packed in equal measure. Miller's writing really comes together here, delivering moments that genuinely explode off the page.
While I appreciated how the story took time to develop, the pacing often felt meandering until those final crucial arcs. The tone remains refreshingly jovial throughout, but Miller demonstrates excellent judgment about when to let the story turn serious. Even the gravest situations typically resolve in wonderfully unorthodox ways that feel true to the series' character.
There's plenty to love here beyond the main plot. The included Handbook is brilliant, recapping and expanding on the rich cast of quirky characters and diverse locations that make this universe feel so lived-in. The series does excellent work setting up conflicts that KOTOR game fans will recognize, and the supporting cast continues to shine even when Zayne himself doesn't quite grip me as a protagonist.
What really frustrated me was the constant rotation of pencillers, creating a jarringly inconsistent visual experience. While some truly amazing artists contribute to this volume, I would have much preferred sticking with one cohesive style throughout.
Compared to earlier volumes, this collection shows both the series' strengths and weaknesses in sharp relief - brilliant character work and world-building sometimes struggling for clear direction. Still, any fans of the KOTOR series will find this essential reading, and that climactic resolution alone justifies the investment. Even if the final arc points toward an exciting new direction, I'm content to take a breather before seeing what comes next.
Knights of the Old Republic was a fifty-issue comic series produced by Dark Horse comics from 2006 through 2010. It follows the adventures of Zayne Carrick, a Jedi Padawan framed for murder by his masters, in his quest to clear his name. Along with Legacy comic series, this is one of the best Star Wars comic series ever.
This collection, published by Marvel after they gained the Star Wars comics license, contains issues #19-#37 + the KotOR Handbook (which slots in between issues #21 & #22 information-wise). This continues the story leading to the first finale which ends the Jedi Covenant arc started in the beginning of the series. This collection ends with the two-part arc right after the big climax with starts the "slavers" arc. While it's an excellent story that be comsumed on its own, if the reader has played the two Knight's of the Old Republic (KOTOR) games, there are tons of easter eggs what with the Mandalorian Wars being a major part of the games' backstory. There are major appearances by Malak, Admiral Karath and Carth Onasi. There are plenty of other references too, but I won't list them out here.
This collection includes the various Holo-net News Reports that were part of the original issues but weren't included in the Dark Horse Trade Paperbacks. Plus, this volume contains the first four issues of Vector, a crossover story that crossed through the four ongoing series that Dark Horse had going at the time (KotOR, Dark Times, Rebellion and Legacy). Also, on a second read-through after completing the series, it's fun seeing the clues leading up to big reveals in both the first finale (Vindication) and the second finale (Demon). Thus, an excellent story and usually excellent art make for a really fun story to immerse oneself in.
I really enjoyed the storyline that Miller crafted. Zayne Carrick finally gets his due in his quest to clear his name of the murders of his fellow padawans. It's a satisfying conclusion. And then, the series continues. I think it would've been better from an organizational standpoint to end this volume with Carrick's showdown with the guilty. The two chapters that follow are anti-climactic.
My only storyline nitpick is the presence of Sith magic items and their effects. It really pushes the Star Wars story from space opera over to space fantasy. That's just a personal preference. I accept the Force because that's been there from the beginning, but these Sith artifacts just take it too far.
An aspect I liked here about the Jedi was that they weren't always this monolithic monastic order. There were actually different factions, as this series illustrates, who took a healthier (IMO) approach to life. Unfortunately, the Jedi Council always seems to be easily fooled by the Sith and are too slow to realize that they've been duped.
The artwork is all over the place. I really like the styles of some guys, but definitely not others. There wasn't much consistency in the appearance of the major characters from one artist to another. In a couple of instances, I wasn't sure if we were being introduced to a different character because the differences were so great.
This is an unbelievable work of genius in my opinion. I am obsessed with every single character. I adore Zayne. Lucien is such a tragic villain. Jarael gets more breathtaking on every page. And, of course, The Gryph is a cutie patatootie. If I don't get a hug between Zayne and Gryph by the end of this series, I will be pissed. There is also just so much great dialogue in these pages. Shel's relieved, "...you didn't do it," utterly broke me. Raana Tey looking up at Zayne's outstretched hand in disbelief as she asks, "You would save me?" Ugh! So heartbreaking. And Onasi grabbing Zayne under his captain's orders, looking at him and going, "Whoops, you escaped." Zayne replies, "Why?" And Onasi is like, "Too many bad guys right now. You're not one, and I don't need to be another." That's just the ones that came to mind right now, but this volume is littered with extremely smart dialogue choices. It impressed me. It has been a long time since anything Star Wars related has truly impressed me. I'm so sad I only have one volume left, but I cannot wait to see where this series goes. We already took care of the sith problem in this volume (maybe), but there's still the Mandalorians to deal with, right Squint? I see you. I see you.
I'm a big fan of the video game Knights of the Old Republic, so I always wanted to read these series. And I was delighted to find many of the game characters here too.
But I had a rough time with it. This is the story narrating the adventures of Zayne Carrick, a young annoying padawan who gets framed by his master so he decides to set the record straight. Avoiding the use of violence, during one of the most violent eras in this universe. This makes the story a little too annoying and unrealistic.
Zayne Carrick reminded me of Yorick from Vaughan's Y The Last Man. Two annoying young men. Except Vaughan's stories and dialogues are so interesting they keep you turning pages all the time.
But don't get me wrong, the story has some really good elements. Some characters are great, the plot on itself is interesting, there are many mysteries to solve.
Recommended to all Star Wars fans, specially Old Republic ones.
This was an excellent sequel to the already extremely enjoyable first volume. The plot surrounding Zayne continues to thicken, with hints that someone may be guiding the "covenant".
This volume has everything that we have come to expect from the Old Republic series from volume one, with a series of griffs, cons, and tricks helping Zayne and his plucky band. The mandalorians are putting increasing pressure on the republic, and there are hints of tension within the Jedi. Some amazing battles take place, great character development, and continued hi-jinks from Gryph.
There is a brief reveal of what people meant by continually referring to zayne's relationship with the force as "unique."
This second volume ties up the main story line surrounding Zayne in a satisfying way. Great second part !
Zayne Carrick's quest to redeem his name continues. This volume's story is less contained than the first one. We go from one planet to the other, the main characters' paths separate and cross again multiple times. It delves into some Sith War lore a bit, expands on some of the characters' legacies. There's a bit of a Deus Ex Machina towards the middle, where a character who clearly looks evil, has been working as a servant to a family of Jedi seers, because Sith artifact shenanigans. And then it goes off the rails for a bit. But overall just as fun as the first book. Now one question remains: where do I find the last book ??
The Knights of the Old Republic comics are simply great. Zayne, Gryph, Jarael, Lucien, etc. are all fun characters, and the story is exciting in every issue. I also really love the in-universe news snippets that are at the end of each issue. I think anyone who enjoyed the KOTOR games will love this comic series, and these entries into the series do not disappoint.
My only criticisms are that I feel the story might actually be better in a novel format. Sometimes the dialogue/writing feels off for a comic. Moreover, the Vector crossover felt a bit unwarranted, and while it did not completely derail the story, it felt odd.
I had picked this up a while back at Ollies I think, and finally got around to it... I was trying to see if I could get Volume one, but it was prohibitively expensive for something I wasn't sure about.
Turns out I was spot on... this is definitely not good. Zane is the Marty Stu-est character I think I've ever read, and the plot really is a mess... there were multiple times when I had to go back and re-read stuff to try to figure out what happened.
Combine that with 8 artists over 17 issues and sometimes it was even difficult to tell which character was which.
Some of the story arcs were a little flat, I thought the Vindication arc was pretty sloppy and didn't even really answer many of the larger questions. The Darth Sion tease made no sense to me and still can't figure out why Miller wrote that in. That being said, the artwork in Vindication was on another level!
A nice finish to the initial overriding story arc, art is again mixed with Dustin Weaver’s being the best. Good characters and and well done coherent story, miles better than the modern Disney Star Wars.
Some fun stuff, some less fun stuff. I like the structure of 3-issue arcs primarily with the overarching storyline getting some major plot beats here. A mix of artists, some of which was good, some of which isn’t my cup of tea.
A solid continuation of volume one, but a bit less compelling. Some tropes are employed that I'm not too fond of, but I did like the end of Zayne's vindication arc.
This collection resolves Zayne Carrick's fugitive arc. Like the first volume, it was a lot of fun. My only real complaint is that I did not care for the new artists' style.
Star Was shoot offs are essentially canonized fan fiction and regretfully inconsequential as always. Such has been the banality of Star Wars fandom since its inception.