A cada minuto que passa, a situação fica mais complicada em Cefiro. Aquele mundo, que já foi belo e cheio de paz e harmonia, está cada vez mais em profundo colapso. As batalhas pelo caminho do Pilar começam. Autozam, Fahren e Cizeta atacam, e as três guerreiras mágicas partem em defesa do mundo mágico. Mas… será que a luta vale a pena? Será que o sistema de Pilar é realmente justo? Será este mundo verdadeiramente belo?
CLAMP originally began in 1989 as a twelve-member dōjinshi circle, but by 1990, the circle had diminished from twelve to seven. Of the remaining seven, Tamayo Akiyama, Sei Nanao, and Leeza Sei left the group during the production of the RG Veda manga. Other former members of CLAMP also included Soushi Hishika, O-Kyon, Kazue Nakamori, Yuzuru Inoue and Shinya Ōmi. Currently, there are four members in the group.
In 2004, CLAMP's 15th anniversary as a mangaka group, the members changed their names from Nanase Ohkawa, Mokona Apapa, Mick Nekoi, and Satsuki Igarashi to Ageha Ohkawa, Mokona, Tsubaki Nekoi and Satsuki Igarashi (her name is pronounced the same, but written with different characters) respectively. The August 2004 issue of Newtype USA, a magazine specializing in events of the anime and manga subcultures, reported that the members of CLAMP simply wanted to try out new names. In a later interview with Ohkawa, it was revealed that initially Mokona wanted to drop her surname because it sounded too immature for her liking, while Nekoi disliked people commenting that her name was the same as Mick Jagger's. Ohkawa and Igarashi, wanting to go with the flow of Nekoi's and Mokona's name changes, changed their names as well.
In 2006, they made their first USA public debut at Anime Expo in Anaheim, California. They were well received at the convention, with 6,000 fans in attendance at their panel.
un tuffo nel passato con questa opera in sei volumi delle Clamp, in cui i confini tra Shojo e Shonen sono davvero flebili; se da una parte abbbiamo le "magical girls" come protagoniste, MKR è un storia fantasy di cappa e spada con la sporadca apparizione di Mecha, elementi normalemnte più indirizzati ad un pubblico maschile. Sei capitoli ihn cui la lotta alla solitudine e all'autoderminazione e al libero arbitrio fanno da sovrani, in mezzo a tavole riccamente illustrate, dai fini particolari sia nelle tavole più statiche che nelle scene di lotta e azione.
This series was my first dive into manga back in the day (5th grade), and as such holds a special spot in my heart. I will, though, do my best to give it a fair review.
Art: As can be expect from CLAMP, the art of MKR is wonderfully done, and rather typical of shoujou manga. The character design is spot on with each character's appearance matches their personality. When CLAMP sets a scene in a large scale environment, if feels massive. For example, when the girls first enter Cephiro, the perspective really makes you feel like you're falling through the sky into another world. The Rune Gods' Shrines are also epic. If you like shoujou and CLAMP's art, you'll like the art of MKR.
Characters: Our three main heros, Umi, Hikaru, and Fuu, are all very different from each other, but the friendship that develops between them is very believable. Hikaru is the tomboy and full of energy. She has a love of animals and is the one in the group who can understand Mokona the most easily. Her love and nearly innocent natural loyalty makes her the leader and Umi and Fuu rally behind her in the tough moments. Umi is the 'super model' of the group and can come off as a spoiled rich brat at times, but underneath it all she is willing to keep at a fight and has a lot more to her than what she initially gives off. Fuu is a quiet, but kind bookish girl, hiding loneliness behind smiles. The other side characters are also wonderfully developed. As the girls fight to save Princess Emeraude, they learn not every villain is a bad guy...
Story: The manga is divided into two series, MKR I and MKR II, with a total of 6 books. I'm going to refer to MKR-I, the first 3 books (loosely corresponding to Season 1 of the anime). We start out with our three girls being summoned from out world to Cephiro by the kidnapped Princess Emeraude. The girls soon learn that they have been summoned to become the Magic Knights, the only ones capable of defeating the evil High Priest Lord Zaggato, who has kidnapped the Princess, making it impossible for her to keep Cephiro peaceful and balanced without her strong will to hold everything together. The girls must learn to work as a team to defeat Lord Zaggato's minions and unlock the Rune Gods to reach their full potential as Magic Knights by proving the 'strength of their hearts' to the powerful avatars of the elements Water, Air, and Fire. When they become the full Magic Knights, however, the final showdown is not what they expect...
The story may not be the most original to those familiar with other Magical Girl manga from the late 90s and early 2000s, but I think MKR's strength is with how the characters develop and CLAMP's bravery in challenging the typical formula: magical girls learn power of magic and friendship -> defeat minions -> defeat bad guy -> save the day with love and beauty and happily ever after. Plus, these magical girls actually fight using weapons and do bleed, so they're not what I would call the typical 'fight evil with love' kind of magical girl.
So, all and all, MKR is a wonderful series. You should read it. I hope this was helpful.