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Plane Shift: Innistrad

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By the time Plane Shift: Zendikar saw the light of day, the game and story of Magic: The Gathering had moved on from Zendikar and started the tale of Shadows over Innistrad. I had already finished writing The Art of Magic: The Gathering—Innistrad by the time Curse of Strahd, a horror-themed adventure for Dungeons & Dragons, was on the shelves. All this meant that I turned my attention pretty quickly to the next installment, Plane Shift: Innistrad!

The starting point for this document was The Art of Magic: The Gathering—Innistrad . Consider that book to be a useful resource in creating your Innistrad campaign, but not strictly necessary. An abundance of lore about Innistrad can be found on the Innistrad plane page . This document is designed to help you turn the book's adventure hooks and story seeds into a resource for your campaign with a minimum of changes to the fifth edition D&D rules.

D&D uses a flexible rules system designed to model any kind of fantasy world. The D&D magic system doesn't involve five colors of mana or ramping up to your most powerful spells, but the goal isn't to mirror the experience of playing Magic in your roleplaying game. The point is to experience the worlds of Magic in a new way, through the lens of the D&D rules.

This document also contains guidelines for adapting the Curse of Strahd adventure to set it in Innistrad. With a bit of creative improvisation, these tips should get you on your way.

40 pages, ebook

Published August 12, 2016

47 people want to read

About the author

James Wyatt

101 books146 followers
James Wyatt is an award-winning game designer at Wizards of the Coast, and now holds the position of Design Manager for Dungeons & Dragons. He was one of the lead designers for D&D 4th Edition and one of the original designers of the Eberron Campaign Setting, and has written and co-authored dozens of game supplements. He grew up in Ithaca, New York, and now lives in Washington State with his wife and son.

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Displaying 1 - 2 of 2 reviews
Profile Image for Rob.
378 reviews20 followers
August 29, 2021
This work provides a summary of the Magic: the Gathering (MTG) horror setting on Innistrad and suggests how to adapt this setting to the Dungeons and Dragons role playing game world of Ravenloft.

I read this to get more history of the Innistrad setting in preparation of the September release of MTG: Midnight Hunt. It did an adequate job of summarizing the story and themes for the 2016 MTG - Shadows Over Innistrad release.
435 reviews
January 25, 2023
Innistrad is a great setting, and this is not a great representation of it. It's fine, I suppose, but it's just so damn basic you might as well improvise, it's about as good.
Displaying 1 - 2 of 2 reviews

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