It has been four years since the dwarf king Magni Bronzebeard sought to protect his world and was cursed, frozen as a solid diamond statue at the center of Old Ironforge. When he emerges from his crystal slumber with a dire warning of dark times to come, will his daughter, Moira, be able to set aside the pain of her past and forgive Magni to help unite her people?
I have never played World of Warcraft, so I went into this knowing absolutely nothing. I went into this hoping that it may inspire me to start playing the game. Unfortunately, this first issue has not done this.
The storyline in this first issue seemed a lot more like setup than anything else. We start by finding out the King has been frozen in a statue for 4 years, and that his daughter does not feel like she is wanted as
The colour-range seemed very limited and seemed to take away from the energy of the page. The artwork itself was not amazing either. Even though it is based on a video game, it seemed very blocky and chunky.
An interesting setup that leaves you wondering what preceded it, and what is to come.
Kind of bland. Not long enough to really show who the characters are, and you only get the slightest glossed-over explanation of what's going on. Feels more like a ploy to hype the Legion installment of WoW than anything substantial or able to stand alone. Pretty nice art, though.
It is a short work but it is quite effective at legion hype for ironforge fans. As a Moira fangirl I adored the attention it gave her character's complexity rather than the more typical one_dimensional treatment in the game.
The art is incredibly evocative, almost organic in how it compliments the earthy dwarven setting. It's just a teaser for (hopefully) grand designs in legion, but there's a lot to chew on.
"World of Warcraft: Legion #1" transports readers back to the ever-expansive world of Azeroth, offering an immersive and action-packed introduction to the eponymous expansion of the iconic gaming franchise. Penned by Aaron Rosenberg and illustrated by various artists, this first issue delves into the chaos and challenges that define the Legion expansion, capturing the essence of the World of Warcraft experience.
Aaron Rosenberg's writing effortlessly immerses readers into the expansive lore of Azeroth. Set in the aftermath of the events of the Warlords of Draenor expansion, "Legion #1" follows the heroes of Azeroth as they confront the resurgence of the Burning Legion, a demonic force threatening to consume the world. Rosenberg's narrative captures the urgency and gravitas of the impending conflict while providing context for newcomers to the franchise.
The issue introduces a diverse cast of characters from the World of Warcraft universe, each representing different races and classes. Their interactions and dialogue offer a glimpse into the camaraderie and tension that characterize the alliance between the Horde and the Alliance as they unite to combat the Legion's onslaught. While the issue provides an ensemble cast, there are focal characters whose perspectives anchor the story and provide relatable entry points for readers.
The artwork, featuring contributions from various artists, captures the iconic look of Azeroth and its inhabitants. The landscapes, architecture, and character designs are all meticulously rendered, bringing to life the fantastical world that players have come to adore. The action sequences, whether they involve ferocious combat or magical spellcasting, are dynamic and visually engaging.
One of the strengths of "Legion #1" is its ability to convey the epic scale of the Legion expansion's storyline. The issue teases the challenges that players will face, including the powerful demon hunters who wield the forces of fel magic to combat the demonic invasion. This strategic inclusion provides readers with a glimpse of the gameplay experience that the expansion offers, making it particularly satisfying for fans of the game.
In conclusion, "World of Warcraft: Legion #1" successfully captures the grandeur and intensity of the gaming franchise while providing an engaging entry point for both fans and newcomers. Aaron Rosenberg's writing and the talented team of artists work in harmony to bring the world of Azeroth to the comic book medium. If you're a fan of the World of Warcraft universe or simply seeking an epic and visually captivating fantasy adventure, this issue serves as a thrilling prelude to the perilous crusade against the Burning Legion.
Zusammenfassend lässt sich sagen, dass der Comic weit mehr als nur Werbung für ein Spiel-Update ist. Die wenigen Seiten hinterlassen einen bleibenden, tiefen Einblick in die epische Fantasy-Lore von World of Warcraft. Der Comic bietet einen einzigartigen Fokus. Statt gigantischer Schlachten nimmt dich die Story Zeit für die Psychologie der Zwerge. Leider ist der Comic insgesamt viel zu kurz und macht Lust auf mehr. Er richtet sich eher an Fans und ist weniger für WoW-Einsteiger oder Nichtspieler geeignet.
The art is OK though I found some scenes chaotic. Hard to make out the imagery, especially with the "stone king". The story immediately sets the tone for an angry princess-turned-warrior-leader who laments that she wasn't the son/heir that daddy wanted. Follow this with her self-righteous zeal for "equal representation" and you've lost my interest.
Muy buena pieza de acompañamiento para los fans del juego, en especial si son seguidores del canon histórico. Me gustó que detrás de todo hubo una historia de redención entre padre el hija. Creo que es gratis, así que no se pierde nada al leer.
One of four short comics released as part of the pre-Legion hype. Nice art, just enough lore to get people started on the background lore, didn't add much for myself, being a lore-nerd. My third favorite of the four.
I don't know all that much about World of Warcraft. That said, it was still easy enough to follow that it didn't really matter. Its a good start, with a sweet ending.
Very short - but it’s a nice little World Of Warcraft backstory (filler maybe?) centered on the Dwarves that is meant as a lead up to “The Legion” content.
Obviously I didn't read this in Italian, but there is no entry for the English version and I'm too lazy to make one.
I play WoW, but don't normally read books about it. This I grabbed on my Kindle because it was cheap and I thought a graphic novel would be interesting to read. It was shorter than I expected, but I enjoy having the lore come to life in this way.