The hunters are about to go into battle. The enemy has waited five centuries. Presumed gone forever, the creature has waited patiently for the perfect place to renew its attack. That place is Stream. Will and the team must find a thief who has stolen an object with the power to change everyone's future. The tiny, glowing orb contains a mystery beyond comprehension. Standing in their way is a rogue billionaire and the fanatical army of the Suppression. And a creature from an unknown and terrifying reality. The hunters will have to fight their way across the sprawling, dangerous City and every battle will bring them closer to the incredible truth of Stream.
Interesting but boring. I will not be reading anymore in this series. The concept was interesting enough, but execution was terrible. Not to mention there is nothing here that makes this vook LitRPG, just another author trying to cash in on the popularity of LitRPG to try to sell more vooks, but there is no litrpg here, just a medicore story that takes place in a virtual environment. That does not qualify the story as litrpg.
I read it once and not that it was disappointing, but still, I haven't found it worth recommending. The story was not that gripping and it lacked quite a lot of times to keep my attention intact. Overall, one time read this one I can say.
Stream: Virtual Treasure Hunters seems like it's trying to borrow heavily from The Matrix, but then bludgeons it with horrible grammar, and seemingly random introductions of characters who will be killed a few pages later. Fortunately (unfortunately?) the grammar mistakes cover up the parts of the story that make no sense (e.g. everyone in Steam has a handle/nickname they use - but then proceed to not use 90% of the time). Some parts of the book flow smoothly, but so many other jump about, jarring you from submersing yourself in the story.
If you've ever played any kind of MMORPG game online, you'll understand many of the concepts in the book, but at the same time this will make you shake your head and groan. The "online name" the concept of logging out. But no much of it seems rediculous - leaving the game to go confront the game maker, only to retreat back to the game for some reason.
The main characters are somewhat likable, but it's hard to enjoy them with the implausibility of their situation. The woman who has never played a game, who becomes some kind of "Neo" capable of defeating "generals" who have played for years.
When I make it half way through a book, I have no choice but to see it to the bitter end. In the end, I was able to struggle my way to the end.