This book is a blissed out geek-fest, an rhapsodic, erudite, positively indulgent nerd-out for a very select audience.
Perhaps not so select. A lot of what Young talks about is the act of making art and how artistic decisions are made and executed. He talks about cinema and 20th century pop culture. There's a lot in here for people who simply appreciate art and how the magic happens. But the vast majority of those people aren't going to pick this book up.
But this book is really for those of us -- like the author -- who read and were dazzled, thrilled and blown away by Frank Miller's Daredevil back in the early 80s; who knew, even as we were reading those books, that comics as we knew it were being altered and would never be the same again. There were some things we could absolutely name. The violence, the "gritty realism", the noir/pulp fiction language and sensibility, all of these things you just never saw in comic books. It was exciting stuff.
But how so much of this was accomplished, how Miller made the magic happen, just went over our heads. Frankly, that's as it should be. The art should just impact the audience, hopefully as the artist intends but without it being spelled out. Certainly, Miller accomplished that.
But looking back with nostalgia and wonderment (especially in light of how Miller has lost his mind since those glorious days) is a lot of fun. Now, examining the magician's tricks is a blast. I was concerned that taking apart a beloved work of art and examining it piece by piece would kill it for me. In point of fact, it made me appreciate not just Miller more, but comics in general as a medium. So much depth and craft and passion and commitment went into those old comics. It's hard, I would think, for people who are relatively new to comics and superhero comics in particular, whose introduction to these stories is the slew of movies since the 2000s, to understand just how unheralded and at the bottom of the pop cultural totem pole comic books were back in the day. Comic books were intended for kids, artists and writers worked in relative anonymity, furiously pumping out disposable entertainment, printed on cheap paper, for .12, .15., .20, .25, .50 cents a pop. Who were these guys? Why and how did they work so hard? Passion, pure and simple. There was no way for even Frank Miller to know, back when he started, that he would one day be a multi-millionaire. No one was making that kind of money. No one would have ever thought that years down the line, a professor from Rutgers would be examining and discussing and writing a book about how he did what he did, who his influences were, how he incorporated them and how he turned his influences to his own purposes.
And now, here we are. For those of us who did love and appreciate Stan Lee and Jack Kirby and Steve Ditko and Chris Claremont and John Byrne and Romita, Steranko, Colan, Buscema, on and on and on, this book actually reads like a celebration of all of them, a recognition of the depth and complexity of their art and an appreciation of their talent and craft. It could never be as fun as reading the comics themselves were. But it's a more than welcome companion piece to those wondrous dreams of yesteryear.