You don’t need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle.Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries.Level up as you learn how –Scan and modify memory with Cheat Engine–Explore program structure and execution flow with OllyDbg–Log processes and pinpoint useful data files with Process Monitor–Manipulate control flow through NOPing, hooking, and more–Locate and dissect common game memory structuresYou’ll even discover the secrets behind common game bots, –Extrasensory perception hacks, such as wallhacks and heads-up displays–Responsive hacks, such as autohealers and combo bots–Bots with artificial intelligence, such as cave walkers and automatic lootersGame hacking might seem like black magic, but it doesn’t have to be. Once you understand how bots are made, you’ll be better positioned to defend against them in your own games. Journey through the inner workings of PC games with Game Hacking, and leave with a deeper understanding of both game design and computer security.
This was a really nice bit of complementing text to the "Game Hacking Fundamentals" and "Game Reversing & Modding" trainings offered through HackTheBox. Even though it's going on near a decade since its original publication, a lot of the fundamentals expressed are still largely applicable.
I was really looking forward to the complementing set of exercises/code that the author provides with the book's chapters in the hopes of practically applying what was being preached, but - to my disappointment - found that those largely fall off after Chapter 4. The material in chapters 5+ are still good, but it's less about developing a cheat as it is just drafting C++ code and working with Windows APIs.
I think it makes for a good companion reference, but not necessarily the best for paired training tutorials.