A tabletop role-playing game of swindlers and street fighters, of love, hate and community – in the last days of imperial Brazil.
Find out more, including information on print options, at www.porcupinegames.com/malandros
About the Game Rio de Janeiro at the end of the 19th century: a city of slums and palaces, street gangs and tycoons, magic charms and outlawed martial arts. Cunning, bohemian and streetwise, the malandro walks its streets without fear - because there's always a way out.
Malandros is a tabletop roleplaying game based on the award-winning DramaSystem rules engine created by Robin D. Laws.
You play characters in a tight-knit community caught up in tumultuous times: gang leaders, captains of industry, fishermen, martial artists, swindlers and more. You all know each other - you're family, friends, rivals or enemies, all living in the same part of town. You all want something from each other. Maybe it's respect, maybe it's love. Maybe it's fear, or something else.
Will you get what you want? That's what we're here to find out.
Malandros is presented in 168 lavish full-colour pages, featuring the art of Linus Larsson, Edgar Degas, Kalixto Cordeiro, Paul Gauguin, Edouard Manet, Victor Meirelles, Henri de Toulouse-Lautrec and many more. Photography in the book includes the work of Pierre Verger, Marc Ferrez and Walker Evans.
Read only, haven’t played it yet. Malandros fuses PbtA and Dramasystem rules into a compelling drama, using each system to patch up weak points in the other while mixing in a rich and compelling setting. I was a big fan of how the book uses contemporary art, photography and poetry to depict the setting of 1800s Brazil, and as my Brazilian friend says: it’s a shame that the best game about Brazil was written by a gringo, but here we are!