No longer a hobby just for geeks holed up in basements, video games are everywhere. From public parks swarming with families hunting for Pokémon to enthusiasts who live on the bleeding edge of PC hardware, millions of people play games every day. A select few of those individuals are so inspired by their favorite games that they make the jump from player to creator, becoming architects of experiences that leave indelible marks on our lives and culture. These are their stories. Weaving together extensive research and interviews, Making Stories of Game Development – Volume 1 chronicles narrative-style accounts about the making of video games and the people who make them — their goals, their struggles, and their triumphs. Read about the making • Faster Than Light • Resident Evil • Rebel Galaxy • Donkey Kong Country • Spaceteam • The Legend of Zelda Series • The Gabriel Knight Trilogy of Point-and-Click Adventures • And more!
David L. Craddock lives with his wife in Ohio. He is the bestselling author of Stay Awhile and Listen: How Two Blizzards Unleashed Diablo and Forged a Video-Game Empire - Book I, and Heritage: Book One of the Gairden Chronicles, an epic fantasy series for young adults. Please follow along with him on his website/blog at DavidLCraddock.com.
I wrote this book, so I won't cheat by leaving a star-rating or critique. Instead, I'll talk a bit about the process of writing it. (I'm also counting it toward books read in 2016 since I've read the darn thing no less than 4 times over the course of writing, revising, and proofreading it.)
MAKING FUN VOL. 1 is composed of true stories of game development I serialized on my blog, Episodic Content, over 2015 and the first half of this year. It also collects expanded editions of articles I published in magazines and on websites as a freelancer. I'm proud of each and every one of these stories, and had always planned to release them as a bundle. Writing, revising, and collecting my stories will be a (semi-)yearly tradition, as I've written more stories this year and plan to continue doing so through 2017 at least.