LOST IN RAVENLOFT! Our intrepid heroes have been pulled into the realm of eternal night. With dark forces watching their every move and unknown horrors hunting for their blood, will our heroes endure?
Jim Zub is a writer, artist and art instructor based in Toronto, Canada. Over the past fifteen years he’s worked for a diverse array of publishing, movie and video game clients including Disney, Warner Bros., Capcom, Hasbro, Bandai-Namco and Mattel.
He juggles his time between being a freelance comic writer and Program Coordinator for Seneca College‘s award-winning Animation program.
The problem I'm finding while reading this one (as someone who is DMing Strahd actively right now) is that it's putting these characters into a horror adventure that the module and storyline want the players to take seriously, but the comic and narrative refuses to have any part of the writing take things seriously for longer than a page. It's a push-pull and right now the comic itself is losing for it, even if I smiled at some of the jokes when Minsc was getting his fortune read.
I would complain about the dialogue in this series like I normally would, but then again, I know for a fact that this is all exactly how a dungeon master would talk when making a campaign himself, so this is all just true to the actual game. Also, gotta say, the Kratos-wannabe over here is probably my favorite character of the bunch, but he keeps bringing up his hamster and how he can apparently eat people, and I won't be satisfied until he actually does eat someone in this series!
Issue #2
This entire review has been hidden because of spoilers.