January 1515 and Louis XII is dead. The newly crowned king of France, Francis I prepares to invade Italy with his eyes set on the city of Milano, but the only way there is across the Alps, a feat not attempted since Hannibal. The Venetian ambassador, Marco Diamante, promises detailed surveys that reveal every goat trail, crumbling Roman road, and jagged mountain pass in exchange for an alliance. Francis agrees. Battle plans begin and armies assemble. Marco dispatches his ruthless agent, Alessandro Dumaine to procure the maps by any means necessary.
After the murder of a local priest and an assault on his daughter, Lazzaro Dominici, a retired fencer from Genoa turned winemaker, becomes embroiled in the political intrigue surrounding the theft of the alpine maps. Facing off against contract killer Alessandro, entangles him in the French and Venetian invasion plans. What begins as a fight to save his family and bring a killer to justice becomes a personal mission affecting a war between nations.
T. Elliot Cannon is a video game industry veteran, having designed multiple million copy-selling video games at studios across the United States and Canada to Germany and Hungary. Some of his personal AAA favorites are Unreal, Unreal Tournament, and Crysis Warhead. When he’s not working on video games or playing them, he’s writing the follow up to Iron Will Rust, and The Dominici Fencer series.