All Kitty wants to do is play her favorite video game. But Kitty has been playing her video game for FIVE hours. Now it's time for Kitty outside,draw a picture, read a book,do anything other than play video games.Kitty doesn't want to do any of these things. . . but eventually she does anyway, and discovers that some things are way more fun than video games.
Nick Bruel is the New York Times bestselling author and illustrator of children's books including Bad Kitty, Bad Kitty Gets a Bath, Bad Kitty Meets the Baby, and Boing!, among others. Nick is a freelance illustrator and cartoonist, and during his down time, he collects PEZ dispensers and grows tomatoes in the backyard. He lives in Tarrytown, NY with his wife Carina and their lovely cat Esmerelda.
As often happens, playing video games is so engaging that time slips away. In the case of Bad Kitty, her human companion decides that five hours spent on the machine is far too long, and the cat is sent off to spend her time in other pursuits before earning time with her games again. But surprisingly, Kitty ends up enjoying other activities, including reading. In fact, once she gets her video game privileges back, she decides she prefers a good book to a good game. While I, of course, completely agree with her sentiments, I'm not sure most youngsters will and I also wonder if those that do prefer reading over gaming will also prefer to read their books on a device rather than going old school with a physical copy of the book. Ah, well, I can dream, though, and hope that some young readers will follow Kitty's lead and become enchanted with the wonderful book she's reading--The Tale of Peter Rabbit. Oh, Kitty! This time you made the right choice. There are stickers in the front and back of the book too.
Another silly Bad Kitty picture book that has a good message at the end. In this one, Bad Kitty plays the same video game for five hours so she is cut off and given three tasks she must complete before going back to play.
I liked this book because it doesn't say that playing video games is bad, but that you should play other things too. By the end, Bad Kitty realizes how much fun it is to do other things as well.
Fun illustrations. The facial expressions of Bad Kitty are excellent, especially for asking children emotion-related questions (Why is Bad Kitty mad?- I work with kids, sorry, I can never turn that teaching part off).
This was the first "Bad Kitty Does Not Like ..." book we read. I missed the rhying and the alphabet lists of the bigger books. I wasn't impressed at the simplicity of this format.
But this morning, my five year old, who knows her letters but is still working on words, through memory and visual cues was able to read this word for word. So this is now my favorite book.
If you haven't read it, this series is about negotiating with Kitty to get her to do what she needs to do in order to get fun stuff. It is very much like dealing with a real child.
This book was good on so many levels - Kitty's facial expressions are hysterical, as is her constant reaching for the drawer with the tablet. I liked the rules for getting the game back, too! Nothing too difficult, but there definitely needs to be a break after 5 hours of playing the video game. I also really liked that Kitty did stuff related to the game - pretending to be in it, drawing fanart, etc. - because that's how she still had fun.
I enjoy the Bad Kitty books, and this one is nicely done and ties into digital citizenship. Bad Kitty is becoming addicted to games and technology, and attempts to find other things fun and entertaining around. By staying away from videogames and technology, new likes and interests are discovered!
I wish it were so easy with all kiddos, but at least this tale brings up the idea for discussion. Most of my students enjoy this series, so I expect this one to be well received too!
This is a fun book. It's cute and funny. The pictures make it even more fun and hilarious. My children, who can relate to only wanting to play video games and then remembering how much more fun real life is, thought it was great. It also came with fun stickers.
If only that actually worked on kids today. No matter how many books they read, how much fun they had outside, or how many pictures they drew, screen time is what's most important. And sadly, it's no different for adults.
Kitty has been playing her video game too long. Her owner says she has to take a break, play outside, do some drawing, and read a book before she can play the video game again. Kitty isn't happy with this situation. How can outside, drawing, or a book compare with a video game?
I really like the conclusion to this. It's a great tribute to the power of a good story and using your imagination. Parents encouraging their kids to unplug will love the message, and kids will like watching Kitty's antics.
Bad Kitty has been playing her favorite video game all day, and all she wants is to keep playing. An unseen narrator requires bad kitty to play outside, draw a picture and do some reading. Bad Kitty does each of these things and enjoys them. After the first two activities, she wants to return to her game, but after reading, she chooses to sit outside and read. Perhaps not a realistic portrayal, but relatable for kids, and reasonably fun to read, because there are actions to participate in along the way.
All Bad Kitty wants to do is play video games but his owner says he has to play outside, draw, and read a book before he can play more. Bad Kitty doesn't want to but he does those things anyway. He finally gets to play more video games but...
I liked this book so much more than the others in this series. Hand this to any kids demanding more screen time.
I appreciated the lesson here. Kitty has spent way too much time playing her video game, so her owner says she needs to go outside, read a book, and draw a picture instead. I loved the ending. Everyone, myself included, needs to get off their devices!